This is the wrong mentality to be enforcing - we should be reenforcing the desired effects by providing positive things when you have knights and war. Taking over regions becomes extremely difficult because the negatives applied to them due to the inability to get food, knights, lords, and a duchy given to them. Much like holding onto any region - it becomes a fight just to manage the region with police work and courtier work.
To make this easier - and to encourage more war and expansion (along with smaller realms being viable again) we need to place positive benefits to having Lords, Knights, Duchies etc applied to a region - rather than negatives (which are what happen when you lack them, and most Realms do).
(...)
Regardless - the idea here is that too many of the in game mechanics punish - reducing the enjoyability of the game and making players focus on meeting game mechanic requirements (which is tedious and boring), rather than focus on other players and the enjoyability of the game.
over many practical details mentioned in thread, i agree that this is at core of problems as i feel it myself too.
usual state in bm should be some gray average state, and things that apply should provide bonuses.
currently, we work very hard just to hold what i call average gray state - stable regions. this apparently gives no push to things to go on.
sometimes i suceeed to do something myself that will move quite large number of players to get involved. and i feel pleasure, but all the time awareness exists that it is very hard to keep story going, as almost everything works as obstacle, and as you play light-weight give too often you think to just give up from any motivating endeavor, as you are exhausted, so, many things in game mechanics scream: "give up from actions, join "avoid all troubles" club.
so:
- estate troubles prevents expansions and warring
- religious upkeep slowed most of religion game down
- improved wounding gave lot of frustration and slowing down through so frequent wounds worsening, while light wounding is hardly felt as some positive experience because it is fetl to mostly give benefit to younger nobles who are healthier anyhow
- even new diplomacy system with all these announcements mostly show that lot of work will be needed just to keep things at level they are on now, when no particular work is neede (all that documents that will be necessary to sign just to walk through you allies' lands, and so...)
it looks like it comes from some sub-conscious level, but punishment is felt from many sides: "today things are as they are; tomorrow, when we apply new feature X, you will have to work a lot just to bring things to the level where they are now... incentive? you will not be punished if you work good"
that is simply not incentive. i do not feel myself impatient to work on things for longer period of time, to have some outcome, but feel very much that there are only two options for many things: being punished or being at flat-stable level, which is not particularly funny for most of us.