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Started by James, June 18, 2016, 10:41:54 PM

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Tom

Quote from: Bael on September 25, 2016, 12:10:16 AM
Those little circles are a nice addition : )

Also, that one game has a password function set, but no password (I suppose you know that and are just testing).

Yes, I'm just testing.

Tom

Quote from: Andrew on September 25, 2016, 12:57:47 PM
I've been thinking about this, but should some of the animals really damage the fences and walls? Some of these should be straight nullifying the effect of an animal. Or force them to detour (which would be hilarious, and maybe work to increase cooperation).

I absolutely do intend to have animals behave in a less straight-line-only way, but that requires extensive changes to the server that I just can't do right now. But yes, using fences to channel animals towards your opponents will in the future be a viable strategy.

Bael

#92
Quote2 foxes
7 wolvs
8 wild hogs
3 bears
5 unspeakable monsters

This seems like quite a lot of stuff to come on day 24? At least it makes it a bit more challenging, but that is quite intense!

Additionally, it now leaves my family with no food, as the game randomly distributes my s*** all over the place, and my food was in the two other huts that got wiped out.

Tom

Yes, that's a lot. But the game was way too easy before.

James

In the randomly distributing things way... In one game I'm currently living on common land, and my gatherings are randomly going to other places on common land, included huts that are already destroyed (the game shows where the resources went, and some of the huts were not damaged that turn but are ruins, so resources being hidden in rubble :( )
WARNING: Outer Tilog is different...

Tom


James

Mismatch between level listed in scores and that shown on top players table?

My level is shown as 1 in the scores in bottom right, whereas the table has me (and everyone else) on 0
WARNING: Outer Tilog is different...

James

Quote from: James on October 04, 2016, 06:36:31 AM
Mismatch between level listed in scores and that shown on top players table?

My level is shown as 1 in the scores in bottom right, whereas the table has me (and everyone else) on 0

I've just gone up a level, table still shows everyone at 0 though.
WARNING: Outer Tilog is different...

Bael

#98
How do you feel about adding time stamps to messages?

People come on to the game and try chat, but don't get any response because it isn't real time.

Tom

Quote from: James on October 07, 2016, 01:25:46 PM
I've just gone up a level, table still shows everyone at 0 though.

Strange, I have people listed as 2 and 1. Some aggressive caching proxy inbetween?

Tom

Quote from: Bael on October 07, 2016, 10:20:16 PM
How do you feel about adding time stamps to messages?

People come on to the game and try chat, but don't get any response because it isn't real time.

I'm thinking that time stamps would increase the impression that it's real time.

Bael

Quote from: Tom on October 08, 2016, 10:20:40 AM
I'm thinking that time stamps would increase the impression that it's real time.

Could be. Trying to figure a way to more it more user-friendly.

Mookzen

#102
Too many games are being created. I understand that not being able to find a game is frustrating, but the opposite is equally so.

No need to attempt automation to balance demand/supply. Could simply let anyone create a public game up to x (say 1-2 for now) open games of each type available, thus demand/supply will balance itself perfectly.

Mookzen

27 open games at the moment...