The whole caravan/food system needs overhauling, not how it functions but how the player can use it.
We are working on that. Gotta get some behind-the-scenes stuff ironed out first, but I've got an overhaul of the food-management interface nearly done.
For starters put all caravan options and information on one page, not two...
No: that would make the one page hopelessly cluttered.
We will be keeping the same 3 pages—Caravan Missions, Trade Offers, and Warehouses—but they will be organized better, and the functions will be more sensibly distributed between them.
I'm seriously considering changing the behaviour of the "needed for harvest" checkbox, too: if it were modified by the "Threshold" box, so that you could say, "needed for harvest, plus X bushels", that would probably make a lot of people very happy.
This combined with more complex region stat effects(like tmp and estate system) is also moving more and more players to never appoint new players(who have never held a region before) to a region, only in very small (starting)realms it is comon for new players to get a chance to become a lord, ever.
That's just not true. I've seen pretty new players get lordships in relatively large realms that I've been in. You just have to be in the type that aren't full to the brim with people who've been in the same realm since 2002.
In other words (and at the risk of oversimplifying, 'cause I know it's not this simple): get off of Atamara, the Colonies, and the EC, and you'll have a better chance at it.