My thoughts exactly. You can't just join the religion and make it alive because church leaders are often the ones who do the least RP-wise but will actively stomp you down as a threat to their authority when you try to do something.
I guess I was just saying 'we can only try', rather than give up entirely.
Yes, some players might be like that (although isn't atheism explicitly not allowed on BM?)
Yeah, but I think more in the sense of anyone claiming to be an atheist is seen as crazy as some advy claiming he is the King of Sirion and the Prime Minister of the Democracy of Xavax.
Tom's WordsIn my defence, being the one who actually destroyed defunct temples in Madina, my goal was exactly to make religious leaders do something.
Well, it did achieve that. My character was defensive of astroism-in-general, even though it was an SA, not ESA temple destroyed. And I recall our characters had some dialogue at the time. And I think that Seoras speaking up about the temple closure in Madina Gardens may have contributed to either the creation or expansion of the Interfaith Council, a guild dedicated to maintaining relationships between astroist churches.
An SA temple in a realm where there are no SA priests or laymen is not something that adds to the game. It's not active proselytizing by any means. I specifically called SA to send a priest to preach in Madina and promised to rebuild temples if that happens. But there was no reaction. In hindsight I realize my plan wasn't very good but I can't even say I regret what I did because it made exactly zero impact on anything in the end.
The thing is, its really difficult to always have priests and laymen in a realm. Take ESA and Swordfell for instance. Our first non-lurian priest (and elder) was in Swordfell. Built a temple. Then he left when he got some minimal flak and founded Trinitism on EC. We had no members in Luria. Sometime later, we did gain a member or two. Then they disappeared for various reasons. Then another, disappared etc. Then someone closes the temple. Then another member joins Swordfell, having to travel to another realm just to find a temple, and delaying for several weeks because of the inconvenience. But having a temple in a realm allows anyone who is in the region to send a message to elders and to join the religion to check it out. Which they might not even know exists if the temple hadn't been there and they were a particularly lightweight player. As I remember, when my character discussed ESA with your character after you closed the SA temple, you required a priest to be a member of the realm, which wasn't possible unless I changed realms, even though I had been willing to come visit personally. And as the only priest (or one of two, or one of three), trying to proselytize foreigners. There's a lot of travel. One cannot be all places at once and takes time to meet up with everyone. Oh, how a priest dreams of a bundle of teleportation scrolls!
If you reached out to SA and they ignored you, good (well, not good, but good on you making the effort). Even moreso, if you made more than one attempt before closure. My point was mostly directed at closing temples with no previous interaction more than trying to get a religion to interact with others. In addition to also pointing out that its really difficult to get members to join if they have to travel far away to join a temple. And depressing after one does put effort into it. But if a religion, or guild, refuses to respond, I think its perfectly fair to remove their institutions to no longer provide a temptation to others to join a dead institution. I have advocated this ICly against another advy guild for precisely the same reason of contacting their elders several times with not a single reply.
Madina is not isolationist when it comes to religion either. Every priest can preach freely and no religions are banned.
I think last time I visited, I was asked to leave because only priests of the realm were allowed to preach in Madina.
It's rather isolated than isolationist, no one just comes to visit.
My character visited at least twice, if not more. Madina was actually where I spent several months paused, roleplaying it as being in deep meditation; now he's paused/in-deep-meditation within Port Nebel. Also, Madina actively sought to avoid being networked into an international advy guild to create its own realm-centric isolationist advy group.
That sounds really terrible. Seeing how religions tend to die de facto but go on de jure we'd just end up with 4 defunct but undying religions no one cares about every time.
No, because everyone would be in one of those four religions, communicating with each other, and creating bonds and conflict with different characters.
I was a member of a fairly large religion on Atamara and communication was pretty much limited to three high-ranking characters continuously telling me to know my place as an acolyte. Needless to say there was no chance of being elevated in rank either. It's not as simple as you present it to be.
The Order? Worse than SA in political corruption. Specifically founded when religions were created to provide the religious half of CE's control. I was actually around for this...there was a General Tsubaki Sanjuro of CE, awesome general, who founded the Order of Ered Luin in Tarasac as a non-partial guild. Around the same time, Tomism happened in Norland (the first test religion shortly before religions were implemented in BM). So Tsubaki and my character were cooperating to create a religious counterpart for the guild. I created a second character for this, was building up the roleplay (Naicotoism on the wiki, if you're curious) etc. Then Tsubaki went inactive and my second char did not get the lordship. Religions were implemented and almost immediately, a long-time CE family (ruler when I had joined) founded The Order (from Order of Ered Luin) with no previous mention to the realm, ignoring the '-ism' recommended religion name, and proceeded to use it as a political tool of CE. I have long thought that religions should be more similar to realms in terms of governance and that something similar (but not the same) as the protest or rebel mechanics should be available. But that requires a large revamp in religions first...
Also, sorry, I made some minor edits on my previous reply, before you quoted me.