Author Topic: How to improve the game without changing mechanics  (Read 5006 times)

JDodger

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@pcw i dont think i understand the meaning of this paragraph:

"I've also seen the opposite with realms refusing to accept a peace even when they can't reasonably hope to achieve victory. It's annoying but I think it's made possible in part by the lack of intra-realm conflict. How Luria Nova managed to have such high player density yet no internal strife for so long is beyond me."

Luria won the southern league war, so I don't think I understand what you mean by "cannot hope to achieve victory" if Luria is your example.. are you referring to the southern league refusing lurian peace terms?

Luria had internal strife, but it was kept in check by a few things. the SLW had Luria on its own fighting every realm on the continent but swordfell, when you face those kinds of odds it tends to unite the realm. after the SLW was over you still had a pressure valve for a fair number of dissatisfied players because of the promise of a new realm in the north, which became westfold. even still there was massive tension between rossgyr/kilhorn and theon whiteheart in the military council and a lot of future westfold nobles left to HD for a while, some partially because they couldnt stand Luria.

third and perhaps most important factor was a rock solid core of leaders who worked really closely and rarely fought, which was able to maintain order among the less powerful nobles. knights and minor lords were allowed to bicker amongst themselves as long as it didn't become a disturbance to realm goals, if it did they would be shut up pretty quickly. if they had the audacity to criticize, sometimes even merely question,authority figures, they'd be chewed out via the trademark Old School Lurian Player Wall of Text until they learned their place or left the realm.

are you pillaging rogue regions in the west? hows that going for you?

@zakky what war are you referring to?
Why then Selenia should DEFINITELY come to visit? Richer AND Happier you say? That must be seen to be believed.