Author Topic: Nifelheim Food Production  (Read 2590 times)

Robb

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Nifelheim Food Production
« Topic Start: August 06, 2016, 04:30:12 PM »
I know cities are supposed to produce less food but I think something is wrong with Nifelheim, it has more than 60k population and only produces one bushel of food, right now an investment has been made, production is over 100% and it is producing two bushels of food, for reference Springdale with 44k population and production at good is producing eleven bushels of food.

Lorgan

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Re: Nifelheim Food Production
« Reply #1: August 06, 2016, 06:49:48 PM »
Dwilight's got donut regions around it's cities where all the food is produced. You should see Nifelheim, and other cities on Dwilight, as strictly that what's inside the city's walls. The fields that you'd find in larger city-regions on other continents fall under their donut-townslands on Dwilight. Other cities, like Springdale, are coastal though, so they can still get food from fishing.

Zakilevo

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Re: Nifelheim Food Production
« Reply #2: August 06, 2016, 07:33:52 PM »
That is actually pretty impressive. Most cities devour food. Yet your city is producing food. You should be happy!

Robb

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Re: Nifelheim Food Production
« Reply #3: August 07, 2016, 04:04:44 PM »
It produces one while consuming more than a hundred, the problem is the discrepancy between Nifelheim and Springdale, it just doesnt make sense, it should produce at least fifteen bushels. The townslands surrounding city produce more food but they are still not self sustainable, this all make sense thus the importance of the rural areas, still one bushel doesnt seem right.

Zakilevo

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Re: Nifelheim Food Production
« Reply #4: August 07, 2016, 05:50:56 PM »
Cities aren't supposed to be self sustainable. Both food and population are arbitrary numbers. Cities generate a lot of gold for a reason. You buy food with that gold. If you don't have enough food producing regions to feed the city, you should lose the city.

The regions in BM aren't really well designed. It is not really dev's fault. When maps are designed you don't expect Realm A to take this region and that region. You just create them. Realms come then divide regions among them. I wish income and food were not static but that cannot be changed. (we have Might and Fealty for that)

It is unfortunate Nifelheim produces almost no food but it only produces 13 food so it is not surprising it produces only 1 bushel a day. Springdale on the other hand produces 10 times of that.

GundamMerc

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Re: Nifelheim Food Production
« Reply #5: August 07, 2016, 10:40:16 PM »
Cities aren't supposed to be self sustainable. Both food and population are arbitrary numbers. Cities generate a lot of gold for a reason. You buy food with that gold. If you don't have enough food producing regions to feed the city, you should lose the city.

The regions in BM aren't really well designed. It is not really dev's fault. When maps are designed you don't expect Realm A to take this region and that region. You just create them. Realms come then divide regions among them. I wish income and food were not static but that cannot be changed. (we have Might and Fealty for that)

It is unfortunate Nifelheim produces almost no food but it only produces 13 food so it is not surprising it produces only 1 bushel a day. Springdale on the other hand produces 10 times of that.

No, he's saying that the city produces a total of one food BEFORE taking into account the food consumption, not after. The only regions that should be doing that are badlands and mountains.

JDodger

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Re: Nifelheim Food Production
« Reply #6: August 07, 2016, 10:55:21 PM »
cities aren't supposed to be able to feed themselves, they are supposed to eat far more food than they produce, like real life. moreso on dwi than elsewhere for the reasons lorgan pointed out. again, coastal city vs inland city is a consideration, as it should be. i dont get why this would be a controversial topic.
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.