Author Topic: Turn stuck on Ulmendorp!  (Read 1644 times)

Bael

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Turn stuck on Ulmendorp!
« Topic Start: September 01, 2016, 05:54:08 PM »
It's been <1hour for a few hours now...

Edit: I want to cut my wood (not a euphemism) and collect my wheat and do stuff dammit  ;D


Second Edit: It's run now, but its getting later every day.


How long does each turn take? It seems to be 1 or 2 hours!
« Last Edit: September 01, 2016, 07:10:05 PM by Bael »

James

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Re: Turn stuck on Ulmendorp!
« Reply #1: September 01, 2016, 09:24:59 PM »
It's been <1hour for a few hours now...

Edit: I want to cut my wood (not a euphemism) and collect my wheat and do stuff dammit  ;D


Second Edit: It's run now, but its getting later every day.


How long does each turn take? It seems to be 1 or 2 hours!

Unless it's changed it should be that when all players have issued orders or 24 hours has passed since the last turn, the next turn is triggered. These happen every two hours. So if the next turn is triggered, there could still be a wait before it actually runs (plus, sometimes they get stuck...)
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Bael

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Re: Turn stuck on Ulmendorp!
« Reply #2: September 01, 2016, 09:44:26 PM »
So its actually 26 hours between each turn?

James

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Re: Turn stuck on Ulmendorp!
« Reply #3: September 01, 2016, 09:55:46 PM »
So its actually 26 hours between each turn?

It all depends on when the 24 hours comes to an end. So it could be anywhere from 24 hours to 25 hours 59 minutes (if the 24 hours comes at a minute past the turn run time) but that will then be on track for 24 hours next time. Should only rarely be more than 24 hours.

(Though Tom may have changed things as this is based on my understanding of timings as explained ages ago)
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Bael

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Re: Turn stuck on Ulmendorp!
« Reply #4: September 01, 2016, 10:10:09 PM »
Hmm, interesting.

Tom

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Re: Turn stuck on Ulmendorp!
« Reply #5: September 02, 2016, 06:40:25 PM »
So its actually 26 hours between each turn?

No, I'm substracting a few minutes to compensate for the time that turn calculations take.

Bael

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Re: Turn stuck on Ulmendorp!
« Reply #6: September 02, 2016, 07:05:30 PM »
No, I'm substracting a few minutes to compensate for the time that turn calculations take.

Ok, but then why is the turn getting later every day?  :P And not just by minutes, but hours... It used to  run just after midday here. Its now 7pm and I'm still waiting...

Tom

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Re: Turn stuck on Ulmendorp!
« Reply #7: September 03, 2016, 01:21:42 PM »
Ok, but then why is the turn getting later every day?  :P And not just by minutes, but hours... It used to  run just after midday here. Its now 7pm and I'm still waiting...

I don't know. I haven't kept track of it so closely. I will check.

Bael

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Re: Turn stuck on Ulmendorp!
« Reply #8: September 09, 2016, 01:46:10 PM »
I sent you an email, Tom, but so that it doesn't get reported here twice: looks like all turns are broken on all servers, currently.

Tom

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Re: Turn stuck on Ulmendorp!
« Reply #9: September 10, 2016, 11:42:05 AM »
There's only one server, so if it's broken, it's for all of them. :-)

Sorry for that, it's ongoing development and sometimes I don't catch all the bugs.

Bael

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Re: Turn stuck on Ulmendorp!
« Reply #10: September 10, 2016, 10:30:35 PM »
There's only one server, so if it's broken, it's for all of them. :-)

Sorry for that, it's ongoing development and sometimes I don't catch all the bugs.

Hm, interesting. It seems like Eberhost only is taking a long time to tick over though?