Author Topic: Fresh Code Updates  (Read 8633 times)

Shizzle

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Re: Fresh Code Updates
« Reply #15: August 30, 2011, 12:13:41 PM »
I'd be happy with that :) Think of the noble angry at his peer, for killing his men in FF. Think of the Duke who doesn't care and orders his archers to fire into the crowd :)

Zakilevo

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Re: Fresh Code Updates
« Reply #16: August 30, 2011, 07:09:02 PM »
you can just set your men as murderous

Indirik

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Re: Fresh Code Updates
« Reply #17: August 30, 2011, 07:30:29 PM »
Murderous won't make your men attack soldiers of their own realm.
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Zakilevo

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Re: Fresh Code Updates
« Reply #18: August 30, 2011, 08:06:11 PM »
really? what does it do then? make cavalries move three squares or something?

Anaris

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Re: Fresh Code Updates
« Reply #19: August 30, 2011, 08:10:45 PM »
really? what does it do then? make cavalries move three squares or something?

No, nothing can do that.

Murderous makes you attack everyone but your realmmates, unless other situations prevent that.
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Shizzle

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Re: Fresh Code Updates
« Reply #20: August 30, 2011, 08:48:15 PM »
So allies, and stuff. I need to try that :)

Anaris

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Re: Fresh Code Updates
« Reply #21: August 30, 2011, 08:52:05 PM »
So allies, and stuff. I need to try that :)

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Bedwyr

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Re: Fresh Code Updates
« Reply #22: August 31, 2011, 02:25:35 AM »
It's far more useful for getting around peace treaties that you can't/don't want to break.
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Vaylon Kenadell

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Re: Fresh Code Updates
« Reply #23: October 19, 2011, 10:29:47 AM »
It's supposed to be 75% the number of hits, representing the archers having to be extra-careful to avoid hitting their friends.

Those numbers are definitely screwed up.  I'll have to check the code.

Thanks for this feedback.

Did anything ever come of this? Based on a recent battle in our realm, it's still the same as it was before:

Tuathal's Bows (6) fire carefully into the close combat near them.
Tuathal's Bows (6) fire on Monsters (7), scoring 1 hits.

megs

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Re: Fresh Code Updates
« Reply #24: January 01, 2012, 01:05:18 PM »

For those who haven't looked at the announcements yet, there's a new update that makes some important changes to how archers, MI, and ranged SF and Daimons act.

This should cure the "stupid MI" problems once and for all.

This update also includes a few bugfixes:

  • The "Delay Arrival" feature was not appearing on the page after you selected your destination when traveling, forcing you to go back to the main Travel page to see it.  This has been fixed.

The part about the delay travel is not true, at least on stable isles. I will check next turn on testing.[/list]

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Re: Fresh Code Updates
« Reply #25: January 01, 2012, 11:03:24 PM »
Holy thread necromancy. Please don't post in threads this old.
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