Author Topic: Beta Client Feedback  (Read 45301 times)

Tom

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Re: Beta Client Feedback
« Reply #90: September 26, 2016, 05:46:00 PM »
Those little circles are a nice addition : )

Also, that one game has a password function set, but no password (I suppose you know that and are just testing).

Yes, I'm just testing.

Tom

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Re: Beta Client Feedback
« Reply #91: September 26, 2016, 05:47:04 PM »
I've been thinking about this, but should some of the animals really damage the fences and walls? Some of these should be straight nullifying the effect of an animal. Or force them to detour (which would be hilarious, and maybe work to increase cooperation).

I absolutely do intend to have animals behave in a less straight-line-only way, but that requires extensive changes to the server that I just can't do right now. But yes, using fences to channel animals towards your opponents will in the future be a viable strategy.

Bael

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Re: Beta Client Feedback
« Reply #92: September 28, 2016, 12:10:59 AM »
Quote
2 foxes
7 wolvs
8 wild hogs
3 bears
5 unspeakable monsters

This seems like quite a lot of stuff to come on day 24? At least it makes it a bit more challenging, but that is quite intense!

Additionally, it now leaves my family with no food, as the game randomly distributes my s*** all over the place, and my food was in the two other huts that got wiped out.
« Last Edit: September 28, 2016, 12:14:26 AM by Bael »

Tom

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Re: Beta Client Feedback
« Reply #93: September 28, 2016, 09:31:27 PM »
Yes, that's a lot. But the game was way too easy before.

James

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Re: Beta Client Feedback
« Reply #94: September 29, 2016, 11:13:46 PM »
In the randomly distributing things way... In one game I'm currently living on common land, and my gatherings are randomly going to other places on common land, included huts that are already destroyed (the game shows where the resources went, and some of the huts were not damaged that turn but are ruins, so resources being hidden in rubble :( )
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Tom

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Re: Beta Client Feedback
« Reply #95: September 30, 2016, 09:10:06 AM »
good catch, fixed now.

James

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Re: Beta Client Feedback
« Reply #96: October 04, 2016, 06:36:31 AM »
Mismatch between level listed in scores and that shown on top players table?

My level is shown as 1 in the scores in bottom right, whereas the table has me (and everyone else) on 0
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James

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Re: Beta Client Feedback
« Reply #97: October 07, 2016, 01:25:46 PM »
Mismatch between level listed in scores and that shown on top players table?

My level is shown as 1 in the scores in bottom right, whereas the table has me (and everyone else) on 0

I've just gone up a level, table still shows everyone at 0 though.
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Bael

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Re: Beta Client Feedback
« Reply #98: October 07, 2016, 10:20:16 PM »
How do you feel about adding time stamps to messages?

People come on to the game and try chat, but don't get any response because it isn't real time.
« Last Edit: October 07, 2016, 10:29:35 PM by Bael »

Tom

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Re: Beta Client Feedback
« Reply #99: October 08, 2016, 10:19:57 AM »
I've just gone up a level, table still shows everyone at 0 though.

Strange, I have people listed as 2 and 1. Some aggressive caching proxy inbetween?

Tom

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Re: Beta Client Feedback
« Reply #100: October 08, 2016, 10:20:40 AM »
How do you feel about adding time stamps to messages?

People come on to the game and try chat, but don't get any response because it isn't real time.

I'm thinking that time stamps would increase the impression that it's real time.

Bael

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Re: Beta Client Feedback
« Reply #101: October 08, 2016, 10:59:02 AM »
I'm thinking that time stamps would increase the impression that it's real time.

Could be. Trying to figure a way to more it more user-friendly.

Mookzen

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Re: Beta Client Feedback
« Reply #102: October 17, 2016, 11:49:22 PM »
Too many games are being created. I understand that not being able to find a game is frustrating, but the opposite is equally so.

No need to attempt automation to balance demand/supply. Could simply let anyone create a public game up to x (say 1-2 for now) open games of each type available, thus demand/supply will balance itself perfectly.
« Last Edit: October 17, 2016, 11:51:34 PM by Mookzen »

Mookzen

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Re: Beta Client Feedback
« Reply #103: October 22, 2016, 01:29:09 PM »
27 open games at the moment...