Author Topic: Dynamic Start  (Read 3156 times)


  • Mighty Duke
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Dynamic Start
« Topic Start: September 16, 2016, 09:57:55 AM »
    Add a quick-start game type option!

    I feel the main complaint that people have is that games don't start quickly enough.

    If possible, make a dynamic game start type, where people jump in and start playing immediately on day 1. At the end of day 1, any families not taken are taken by AI. AI families are marked on the map.

How do you all feel about this suggestion?
« Last Edit: September 16, 2016, 09:59:40 AM by Bael »