Author Topic: Cart  (Read 6586 times)

Zakilevo

  • Guest
Cart
« Topic Start: September 21, 2016, 12:23:05 AM »
Do people even use carts? It slows your unit down slightly if I remember it correctly just like siege engines.

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: Cart
« Reply #1: September 21, 2016, 01:27:04 AM »
They're really only ever useful if you have 90% wounded men in your unit. And even then, just get a few healers and wait a turn and most of them will be up and running again.

Zakilevo

  • Guest
Re: Cart
« Reply #2: September 21, 2016, 01:43:04 AM »
I never found carts useful myself. I am not sure if carts should be removed or should be changed to make them more useful.

Wimpie

  • Developer
  • Mighty Duke
  • ****
  • Posts: 1777
    • View Profile
Re: Cart
« Reply #3: September 21, 2016, 09:01:01 AM »
I just stock myself with healers, never recruit Carts anymore.
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)

Ketchum

  • Mighty Duke
  • ****
  • Posts: 1667
    • View Profile
Re: Cart
« Reply #4: September 21, 2016, 10:27:52 AM »
Just thought of chip in my thoughts.

I never use cart. Never ever. Because it slowdown the travel.

If you wish for players to use cart, easy. Make the Cart has more higher rate of healing than Healers.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Tom

  • BM Dev Team
  • Exalted Emperor
  • *
  • Posts: 8228
    • View Profile
    • BattleMaster
Re: Cart
« Reply #5: September 21, 2016, 11:14:26 AM »
If I remember correctly, carts also improve your looting amounts.

Wimpie

  • Developer
  • Mighty Duke
  • ****
  • Posts: 1777
    • View Profile
Re: Cart
« Reply #6: September 21, 2016, 11:21:18 AM »
If I remember correctly, carts also improve your looting amounts.

I'm fairly sure you recall that correctly!  ;)
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)

Ketchum

  • Mighty Duke
  • ****
  • Posts: 1667
    • View Profile
Re: Cart
« Reply #7: September 21, 2016, 11:27:35 AM »
If I remember correctly, carts also improve your looting amounts.
Time to start a looting campaign! ;)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Gabanus family

  • Board Moderator
  • Mighty Duke
  • *
  • Posts: 1340
    • View Profile
Re: Cart
« Reply #8: September 21, 2016, 02:56:49 PM »
I do sometimes use carts exactly for the reason Tom just mentioned, you get to loot more.

*Or it has something to do with the fact that I didn't know they slow down travel and I thought they could actually be usefull...hmhm
New account active chars:
Garas: First Oligarch - Goriad: Astrum - Goriad II: Obia'Syela

Vita`

  • BM Dev Team
  • Honourable King
  • *
  • Posts: 2558
    • View Profile
Re: Cart
« Reply #9: September 21, 2016, 05:29:17 PM »
Carts slowing down travel is news to me. And after a quick codesearch, I do not see that, or being able to loot more. I do see travel reduction with wounded men and a unit morale bonus.

Zakilevo

  • Guest
Re: Cart
« Reply #10: September 21, 2016, 07:42:20 PM »
If Cart only speeds wounded people up and increase morale slightly then it is not worth keeping around I feel. No one gets it for that. Also, when you no longer have enough men to carry stuff, your men ditches siege engines before carts. It is usually better not to carry it.

I think it needs to be reworked to be more useful or just be removed to reduce redundancy. Why have something that speeds up wounded  soldiers when you can carry more healers to just heal wounded soldiers faster?

Vita`

  • BM Dev Team
  • Honourable King
  • *
  • Posts: 2558
    • View Profile
Re: Cart
« Reply #11: September 21, 2016, 07:51:15 PM »
So people can make different choices. Whether for flavor or strategic reasons. Carts just cost buy price, not weekly, right? Healers are pricey. Maybe that matters for some?

Constantine

  • Noble Lord
  • ***
  • Posts: 477
    • View Profile
Re: Cart
« Reply #12: September 21, 2016, 08:10:33 PM »
Healers heal wounded soldiers. So they actually save you money if you expect some fighting.
Carts cost you money, slow you down and give you pretty much non-existent benefits.
I think I would contemplate using them if they indeed impacted looting. But in their current state I don't see them as "just a choice" because they are essentially just a trap for the noobs and ill-informed players.

Vita`

  • BM Dev Team
  • Honourable King
  • *
  • Posts: 2558
    • View Profile
Re: Cart
« Reply #13: September 21, 2016, 08:16:22 PM »
Why are you insisting that carts slow you down after it was just mentioned that was not seen in the code? It gets frustrating to even bother explaining things when people just ignore what is said and repeat themselves. Now, its entirely possibly I missed it and they in fact do, but I did try to look carefully, so if you could please suggest why you insist they do in fact slow you down, it would be helpful.
« Last Edit: September 21, 2016, 08:18:40 PM by Vita »

Constantine

  • Noble Lord
  • ***
  • Posts: 477
    • View Profile
Re: Cart
« Reply #14: September 21, 2016, 08:19:40 PM »
That's what my mentor told me a while ago. I guess it's a myth then.
There in fact a lot of confusion among players who do not frequent the forums.