Author Topic: Hourly Turn failing  (Read 11395 times)

Bael

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Hourly Turn failing
« Topic Start: September 21, 2016, 11:20:32 PM »
The hourly turn just failed to run on Eberhost, Falkental & Schlangenkamm. It was <1 before the hour, and is still <1 afterward. Really annoying, because I happened to be waiting for it.

Tom

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Re: Hourly Turn failing
« Reply #1: September 22, 2016, 07:35:59 AM »
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)

Bael

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Re: Hourly Turn failing
« Reply #2: September 22, 2016, 06:56:30 PM »
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)

haha, Good morning. Yes, I figured as much.

PS: your deep forest gathering is also broken (opened ticket)

James

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Re: Hourly Turn failing
« Reply #3: September 22, 2016, 11:19:53 PM »
haha, Good morning. Yes, I figured as much.

PS: your deep forest gathering is also broken (opened ticket)

Has that only just broken as it had been working for me?
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Bael

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Re: Hourly Turn failing
« Reply #4: September 22, 2016, 11:43:40 PM »
It failed on the last tick and apparently the one before that

Bael

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Re: Hourly Turn failing
« Reply #5: September 22, 2016, 11:44:26 PM »
Maybe last 24-36 hours.

James

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Re: Hourly Turn failing
« Reply #6: September 22, 2016, 11:55:51 PM »
Strange, last couple of turns I've had successful gatherings from the deep...
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Bael

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Re: Hourly Turn failing
« Reply #7: September 23, 2016, 12:17:35 AM »
Strange, last couple of turns I've had successful gatherings from the deep...

So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened?  ;D

James

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Re: Hourly Turn failing
« Reply #8: September 23, 2016, 05:42:30 AM »
So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened?  ;D

No idea... Haven't been keeping track of resources. Now you mention it though, possibly.
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Tom

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Re: Hourly Turn failing
« Reply #9: September 23, 2016, 07:13:25 AM »
I'm trying to trace that bug, waiting for the next turns to run so I get debug output.

Bael

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Re: Hourly Turn failing
« Reply #10: September 23, 2016, 10:15:03 PM »
Failing again.

Tom

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Re: Hourly Turn failing
« Reply #11: September 23, 2016, 10:29:50 PM »
And working again :)

Bael

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Re: Hourly Turn failing
« Reply #12: September 23, 2016, 10:37:08 PM »
And working again :)

Sweet :)

I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.

Tom

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Re: Hourly Turn failing
« Reply #13: September 24, 2016, 01:46:12 AM »
Sweet :)

I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.

I checked the code again looking for that problem and I think it simply mixes wood and stone. Only in the display, the code is correct. It will be fixed in the next beta.

Bael

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Re: Hourly Turn failing
« Reply #14: September 28, 2016, 09:07:35 PM »
Broken again :P