Author Topic: East Continent Statistics  (Read 5410 times)

BarticaBoat

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East Continent Statistics
« Topic Start: September 29, 2016, 06:44:09 AM »
First stats:

realmdensityGDP (gold)GDP (silver)net fooddemense sizemilitarization
Xavax3.16304.041.24902.1829352.02%
Fallangard3.93302.50.65574.656172.07%
Alara25.14341.50.58-428.270272.18%
Minas Nova3.24593.670.68973.48104962.12%
Perleone5.57737.51.1-286.9680741.33%
Perdan5.59390.370.65-819.2871681.09%
Vix Tiramora5.6593.190.78466.1891631.49%
Sirion3.91621.680.69-255.72108271.21%
Caligus3.34464.370.93-206.159692.25%
Obsidian Islands0.61512.12239.268555.44%
Oligarch11.72261.540.46-348.3467281.85%
Nivemus2.47641.380.69487.8111661.58%
Eponllyn7.48295.140.54597.6265242.41%
Shadowdale5.81483.560.62-165.894161.23%
East Continent3.99449.280.752109.871941.62%

To summarize:
Xavax is prosperous with a large military class (legiones imperi) and a very dense abundance of noble houses. These houses are not very wealthy, reflecting a large merchant class in the cities which compete with the patrician nobility. The realm is largely rural in character, but the farmers live comfortably, likely reflecting more intensive and profitable agricultural practices such as wine and cheese making and orchards rather than solely growing staple crops.

Fallangard is a little poorer than average, possibly due to the ongoing war. Due to the war there is a considerable military class. There are more noble houses than average but these houses are not very wealthy, again probably due to the war. The population density is approximately average for the continent, more rural than urban but not starkly so. These farmers grow mostly staples with some animal husbandry to make extra silvers.

Alara has been hit hard by the war and the populace is suffering for it. There is an average amount of noble houses which are poorer than average from financing this costly war. The realm is a single city and as such is highly urban. Poverty is rampant and the few farms outside the city walls grow mostly staples, craftsmen in the city are either working towards the war or bartering their wares for food.

Minas Nova has profited from this war (without Ejaar Puutl their GDP in gold is 399) but their populace being largely rural has not seen these benefits. The few noble houses dominate trade and wealth: there is likely no native merchant class in Semall nor craftsmen besides military smiths. This gold goes towards financing an extensive military class, who are below only the nobility in wealth and prestige. The farmers grow largely staples which are taxed to support the military class, supplementing their food with unprofitable animal husbandry, likely goatherding or a few chickens.

Perleone (before the Xavax siege in Ibladesh) is a wealthy and prosperous, highly urban country. There are fewer noble houses than average but the high life in their cities is extravagant with very wealthy nobility, an extensive merchant class, and a booming craftsmen class. Military life is not considered prestigious and is definitely not as profitable as engaging in trade. Farming is highly efficient and reflects highly profitable wine and cheesemaking as well as rich nut and fruit orchards.

Perdan is a large and densely populated rural country. Their noble houses are old and powerful, though not necessarily wealthy. Military life is largely unheard of and their armies are likely peasants mass recruited from their considerable population instead of a professional military class. There is probably a very large and wealthy merchant class in the cities. The lands of Perdan are average and the farmers work hard but probably do not suffer often or for very long.

Vix Tiramora is a wealthy and centralized democracy. Their noble houses are powerful and extravagant and their peasantry live comfortably, able to plant fruit orchards and raise animals to supplement their incomes. Trade is dominated by the noble houses though peasant craftsmen in the city live well. Military life is routine, a necessity to survive but not exalted like in other realms.

Sirion is a prototypical feudal realm, large with very powerful and ancient noble houses. Though there has been growing numbers of craftsmen in the cities, there is not a substantial merchant class to combat the power of the elite noble houses. The peasants do not suffer and military life is not the norm.

Caligus is largely rural and mountainous but the farmlands and woodlands are bountiful and prosperous. There are many noble houses competing over extensive mining and smithing in the mountains and badlands. These rough men comprise a formidable and powerful military class.

The Obsidian Islands are distinctly not feudal. Outside of a few large settlements is barren wastes. There is substantial farming in the stronghold and extensive fishing and aquaculture in the badlands. Despite the poor quality of the lands, the peasantry are wealthy and comfortable and craftsmen are common and celebrated for their works which are exported from the islands. There is an enormous military-noble class which collect dues and taxes via noble heritage, but are otherwise considerably poorer than nobility elsewhere. They are the most economically equal country in the continent.

Oligarch is a poor, urban country. While the farmers of Dulbin live without remarkable difficulty, the city is characterized by widespread crime and slums and Greatbridge by crushing poverty. An average number of noble houses are separated from the masses by virtue of no native merchant class, their wealth is superior only to the Obsidian Islands military-nobles. Crafts in the city are added to the war machine or bartered directly for food, trade is minimal. In Greatbridge only hardy staples are grown, while Dulbin has some milk and egg production which is usually sold directly to the city as well as decent hunting grounds.

Nivemus is a rich and highly rural feudal realm. The peasants live comfortable lives from rich fishing grounds and hardy staples accentuated by profitable pasturelands. It is likely that Nivemus consumes the most meat in the continent, exporting beef, eel, and swan elsewhere. Their cities are small, operating mostly as trade posts for the farmlands and fishing grounds. This trade is dominated by highly powerful noble houses rather than a merchant class.

Eponllyn is another impoverished urban country. Under their strict, foreign military nobility, the peasants grow solely staples to feed their extensive military class. There is little trade and the only escape from the crushing poverty of farming is to be taken by one of the military pressers and march in their armies. The noble houses are many, characterized less by wealth than by lineage and their history of military campaigns.

Shadowdale is prosperous and urban, with a noble class mostly disinterested in the workings of the realm. Under their lax hand, the free market has actually benefited the populace. While being a farmer is still difficult due to poor soil, craftsmen in the city and merchants are able to accumulate considerable wealth joining the circus-like courts and intrigue of Shadowdale. As befits their nobles, military life is not cherished, the powerful noble houses prefering to engage in intrigue which is the talk of the continent.

What stands out to me most is that Xavax is very similar to a roman republic/early roman empire, Perleone was probably really nice to live in before Xavax came, when my character calls Minas Nova squalid hill nobility and dirt farmers he is actually pretty correct, Perdan is like old Russia, Sirion is exactly what you think, and the Obsidian Islands strike me as a less bountiful feudal Japanese daimyo-realm!

Second Stats:

realmdensityGDP (gold)GDP (silver)net fooddemense sizemilitarization
Xavax4.35325.151.17543.733451.76%
Fallangard4.18306.70.92273.656172.07%
Alara7.02259.60.62-232.749901.57%
Minas Nova3.45420.20.48647.08104910.88%
Perleone5.931106.31.03-349.5128940.96%
Perdan6.74414.60.61-1129.2282021.18%
Vix Tiramora4.8502.90.75816.7480981.61%
Sirion3.94647.60.68-291.16113521.24%
Caligus3.39460.80.92-199.4260422.10%
Obsidian Islands0.611512.12237.888635.55%
Oligarch32.58144.60.46-81237612.62%
Nivemus2.41694.50.71344.08117431.38%
Eponllyn5.3425.380.491141.66104461.68%
Shadowdale5.16597.80.68-180105561.24%
East Continent4.07451.50.741537.773671.54%

Analysis time:

With the loss of their western rurals to rebel forces, Xavax now exhibits a density just about the East Continent average. The nobility have seen their wealth increase an insignificant amount, likely due to the loss of noble houses combined with the loss of regions. The peasantry are still wealthier than the average, though they have suffered somewhat from the war effort. The war effort has been significant: even with the loss of noble houses, militarization of the realm is significantly in excess of the East Continent average, the reported value being due to a major battle with Alara. It is debatable how much longer Xavax can maintain this war, being grossly outnumbered and outmanned, but it is unclear if the war machine has peaked.

The war has drastically changed life in Fallangard, showing the second highest militarization rate in the continent behind the noble-warrior caste in the Obsidian Isles. Density has remained average, noble wealth is still below average, but figures for peasant wealth have increased on an increased demand for wargoods and the loss of poor rural farmers. Demenses have decreased in size with the loss of countryside. The war effort is all encompassing in an attempt to drive back the quintuple alliance but certainly unsustainable.

A shift towards a more normal population density for Alara reflects the reclamation of their former rurals ravaged by Xavax imperialism. Noble wealth has fallen sharply and demense size more modestly due to an influx of nobles clamouring for conquered holdings of the Imperium. Peasants are still impoverished, their wealth increasing insignificantly. Most telling is militarization, the reported value is deflated due to a major battle with Imperium forces, but the number has still dropped significantly from two months ago. The Alaran effort has succeeded in stalling the war long enough for their allies to intervene, but lacking decisive action to end the war Alara may fall.

Aside from an insignificant increase in population density, Minas Nova has not fared well after intially profitting from the war. Noble wealth has fallen in the absence of more noble houses and the impoverished peasantry have suffered greatly. Their wealth has plummeted to the second lowest in the continent as presser gangs round up able bodied men and farming has moved strictly to rationable grain and cured meats in an effort to maintain net food production. Militarization has plummeted to the lowest in the continent. It appears the Novan war machine is failing and without allied assistance they will surely be crushed.

Stagnation has gripped Ibladesh following the Xavax occupation. Though the city was liberated, the armies of Perleone have not recovered and now reflect one of the lowest militarization rates in the continent. Noble wealth has increased but it appears that this is mostly due to the loss of some noble houses rather than a true economic change. It is unclear how Perleone will continue to contribute through this war offensively, but the strategic importance of Ibladesh as a fortress is certain.

Density and noble wealth have increased as the Perdan war machine gears up. Militarization has increased modestly, but in a nation of this size that reflects a substantial amount. Presser gangs have efficiently rounded up able bodied men into the armies, slightly decreasing peasant wealth, but it is sustainable and well within the capacity of Perdan. Swift action is required of the Lions of Perdan to save their southern allies and stem Xavax aggression; it appears they are well on their way to accomplishing their goals.

The situation is similar in Vix Tiramora. While density, wealth, and demense numbers have fallen, this is a reflection of the conquered Fallangard countryside rather than any true losses. Even with increased population, militarization has increased to above continent average representing their crucial military contributions. Along with their Perdanese allies, they are on their way to saving the south.

Sirion has stayed the same. Numbers have literally barely budged. And... well that is all. Business as usual.

Caligus has more or less stayed the same. Militarization has fallen from 3rd to 4th, likely due to a reconfiguration of militia.

The noble-warrior caste of the Obsidian Isles has somehow increased their militarization even further; besides this, life remains largely the same.

The conquest of First Oligarch has brought them to their knees. Noble wealth has sank with the loss of their countryside, but impressive gold stores have brought them from 8th to 3rd highest militarization. They will not succeed without outside assistance, but it will be a bloody and hard-fought end.

The war has slightly increased the wealth of Nivemus. Aside from this, militarization has fallen from lost militia. They have been quite successful in their war.

Eponllyn has expanded and profited from Oligarch lands. Noble wealth has increased and the yoke of foreign military nobles has fallen hard on the peasants as their prospects decrease. Militarization has fallen solely due to increased population and the warrior class is still extensive.

With a migration away from the city to new farmlands, Shadowdale has reached greater prosperity than before. Trade is flourishing and quality of life has improved for everyone.

My observations: the War of the Quintuple Alliance/War against Xavax Aggression is nearing a precipice. As it stands, the alliance will succeed but if it is not soon then the southern allies will fall. The only thing that is certain is that the south will be devastated for decades to come. The war against First Oligarch is coming to a close. The end is certain, but the timeline is open. It will likely be bloody if it is prolonged and bloodier if swift.

Third stats:

realmdensityGDP (gold)GDP (silver)net fooddemense sizemilitarization
Xavax3.65201.291.15319.320952.73%
Fallangard4.81348.780.74516.956562.49%
Alara14.14224.820.58-525.946681.65%
Minas Nova3.36593.670.65926.9108840.89%
Perleone7.78737.50.78-671.4112780.80%
Perdan7.18559.70.57-1413.0117820.91%
Vix Tiramora4.94494.10.77525.477461.77%
Sirion3.94740.10.68-294.22129811.21%
Caligus3.39516.10.92-200.067682.03%
Obsidian Islands0.61134.22.10237.87688.30%
Oligarch32.58173.50.46-81245133.06%
Nivemus2.41694.50.71345.3117381.32%
Eponllyn5.77377.90.50721.091252.36%
Shadowdale4.87822.860.66254.6149811.15%
East Continent4.16455.860.72873.376011.57%

Analysis:
EC has too much food, a -500 bushel deficit would drive further conflict.
« Last Edit: October 19, 2016, 03:05:25 AM by BarticaBoat »

Zakilevo

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Re: East Continent Statistics
« Reply #1: September 29, 2016, 07:13:30 AM »
Don't forget. Food decays over time. Rather than reducing food, I'd rather see a slight increase in the speed of decay.

Or maybe bring the seasons over to EC. That will surely make people go crazy over food ^^

Vita`

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Re: East Continent Statistics
« Reply #2: September 29, 2016, 07:33:41 AM »
Bringing Seasons to stable was decided upon some months ago. We just haven't gotten around to it. And in this case, that we is mostly me.

Constantine

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Re: East Continent Statistics
« Reply #3: September 29, 2016, 07:59:23 AM »
Bringing Seasons to stable
What does that mean?

Zakilevo

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Re: East Continent Statistics
« Reply #4: September 29, 2016, 08:15:24 AM »
What does that mean?

Meaning you will be pooping bricks to find food during winter while you will be swimming in food during autumn. So get ready my friend because you will soon know the true definition of winter muwhaha. I just hope travel hours don't get affected :o

Wimpie

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Re: East Continent Statistics
« Reply #5: September 29, 2016, 08:32:00 AM »
Winter is coming. :o

Now, that had to be said.
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Ketchum

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Re: East Continent Statistics
« Reply #6: September 29, 2016, 09:04:54 AM »
We want winter!

By we, I mean EC players :P
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Victor C

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Re: East Continent Statistics
« Reply #7: September 29, 2016, 09:17:49 AM »
What does that mean?

Testing islands: Beluaterra and Dwilight are typically labeled as "Testing"

All other islands are "Stable" because nothing experimental is present. So non-testing islands are labeled as "Stable", they're "well grounded" or with less risk of breaking.

"Winter is coming to stable", this means that winter is coming to the non-testing islands.
« Last Edit: September 29, 2016, 09:22:01 AM by Victor C »
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Constantine

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Re: East Continent Statistics
« Reply #8: September 29, 2016, 10:28:34 AM »
I see. I never realized seasons were a test isles only feature.

Gabanus family

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Re: East Continent Statistics
« Reply #9: September 29, 2016, 12:50:41 PM »
We want winter!

By we, I mean EC players :P

Speak for yourself! With the introduction of winter Oligarch will starve into extinction :(
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Anaris

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Re: East Continent Statistics
« Reply #10: September 29, 2016, 01:19:43 PM »
Specifically, seasons have only ever been active on Dwilight and the late lamented Far East Island.
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DeVerci

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Re: East Continent Statistics
« Reply #11: September 29, 2016, 02:13:40 PM »
Can we have winter without the extra long marching times? Having a two turn march turn into 3 is an actual day and a half of marching. While that can make for some strategic gameplay in terms of military forces, its rather dull.

Ketchum

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Re: East Continent Statistics
« Reply #12: September 29, 2016, 04:29:01 PM »
Speak for yourself! With the introduction of winter Oligarch will starve into extinction :(
You know what you have to do... Just do it :P

I do agree minus 500 food bushels can be a good start to more conflicts. Let this minus 500 food bushels be a good starting point, then we see from here.
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Vita`

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Re: East Continent Statistics
« Reply #13: September 29, 2016, 04:52:55 PM »
I misspoke on seasons being only testing. So, seasons added to everywhere but Dwilight then.

Winter would indeed extend travel times, but remember that Dwilight is a lot larger regions with greater distance between them on a normal basis without any seasonal modifiers, so the proportional increase should not be as steep as it is within Dwilight.

Again, it is intended, but as far as I know its not a very front-burner item. Though nor is it very difficult, just someone taking the time to make sure its done cleanly.

Gabanus family

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Re: East Continent Statistics
« Reply #14: September 30, 2016, 08:59:56 AM »
You know what you have to do... Just do it :P

I do agree minus 500 food bushels can be a good start to more conflicts. Let this minus 500 food bushels be a good starting point, then we see from here.

Still have to respond to 2 messages from like last week. This weekend I should have some proper time again :)
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