Features that may directly influence...
Adventurers:
1) Refilling beer cost made variable per day of week
2) Display full list of common items missing when attempting scroll creation
3) Inform adventurers when too wounded to use bandages
Nobles:
1) Extra taxes roll over to next week if no ruler or banker, rather than disappear
2) Add ruler, judge, and banker as able to found new armies
3) Prevent arresting priest if they are judge of your own realm
4) Allows lords to deposit gold into treasuries of guildhouses and temples in their region
5) Increased upper price limit on marketplace offers to from 50 gold to 250 gold
6) Set lordless region tax rates to a default 10%
7) Add a rare chance for BT lords to discover a non-summoning scroll
8 ) Remove government members, dukes, and lords after 5 days spent imprisoned
9) Add the ability to dissolve a duchy that is entirely lordless and gift its regions to other duchies
10) Provide judges a Daily Dungeon Report of prisoners
Monsters:
1) Monster strength on testing islands affected by relative size of contiguous rogue region clumps
2) Smart monsters spawned in largest contiguous rogue region clump
Balance:
1) Limit chance of high-quality (>80) recruitment centers when there are already some in the realm
2) Fix peasant massacre by small unit looting bug, and other looting fixes
Quality of Life:
1) Scroll to top link provided when reading messages
2) Sortable table of family history
Roleplay:
1) Separate advies characters into a separate table, with an explanatory note on adventurer roleplay, upon the family page
Game:
1) Provide a volunteering information page and link from account page