Author Topic: October Changes Discussion  (Read 2625 times)

Zakilevo

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October Changes Discussion
« Topic Start: October 10, 2016, 07:24:56 PM »
Features that may directly influence...
Adventurers:
1) Refilling beer cost made variable per day of week
2) Display full list of common items missing when attempting scroll creation
3) Inform adventurers when too wounded to use bandages

Nobles:
1) Extra taxes roll over to next week if no ruler or banker, rather than disappear
2) Add ruler, judge, and banker as able to found new armies
3) Prevent arresting priest if they are judge of your own realm
4) Allows lords to deposit gold into treasuries of guildhouses and temples in their region
5) Increased upper price limit on marketplace offers to from 50 gold to 250 gold
6) Set lordless region tax rates to a default 10%
7) Add a rare chance for BT lords to discover a non-summoning scroll
8 ) Remove government members, dukes, and lords after 5 days spent imprisoned
9) Add the ability to dissolve a duchy that is entirely lordless and gift its regions to other duchies
10) Provide judges a Daily Dungeon Report of prisoners

Monsters:
1) Monster strength on testing islands affected by relative size of contiguous rogue region clumps
2) Smart monsters spawned in largest contiguous rogue region clump

Balance:
1) Limit chance of high-quality (>80) recruitment centers when there are already some in the realm
2) Fix peasant massacre by small unit looting bug, and other looting fixes

Quality of Life:
1) Scroll to top link provided when reading messages
2) Sortable table of family history

Roleplay:
1) Separate advies characters into a separate table, with an explanatory note on adventurer roleplay, upon the family page

Game:
1) Provide a volunteering information page and link from account page

Zakilevo

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Re: October Changes Discussion
« Reply #1: October 10, 2016, 07:33:34 PM »
Adventurers:
1) Refilling beer cost made variable per day of week
- I definitely appreciate this one. I think I ran into a region with just 1 keg for 2 silvers. That was pretty nice. Too bad kegs are so random. I hope we will get more consistent numbers. Feels like all the kegs have different sizes.
2) Display full list of common items missing when attempting scroll creation
- Thank the Devs!
3) Inform adventurers when too wounded to use bandages
- Nice QoL change for sure.

Nobles:

8 ) Remove government members, dukes, and lords after 5 days spent imprisoned
- This is big. Maybe people will focus more on leaving prisons ASAP to keep their positions. I'd love these changes so people actually pay ransoms instead of just sitting out for a whole week.
4) Allows lords to deposit gold into treasuries of guildhouses and temples in their region
- I don't think you want to keep your money in a guild since guilds get taxed.
5) Increased upper price limit on marketplace offers to from 50 gold to 250 gold
-This is an awesome change. People have been asking for years.
7) Add a rare chance for BT lords to discover a non-summoning scroll
-BT is starting to become a magical wonderland. Who needs wizards when you can spam scrolls XD
6) Set lordless region tax rates to a default 10%
-No more revolts for highly taxed lordless regions

Balance:
1) Limit chance of high-quality (>80) recruitment centers when there are already some in the realm
-People will need to learn to build their first few RCs carefully
2) Fix peasant massacre by small unit looting bug, and other looting fix
- No more of 3 units wiping a region out.

Constantine

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Re: October Changes Discussion
« Reply #2: October 10, 2016, 09:26:53 PM »
8 ) Remove government members, dukes, and lords after 5 days spent imprisoned
- This is big. Maybe people will focus more on leaving prisons ASAP to keep their positions. I'd love these changes so people actually pay ransoms instead of just sitting out for a whole week.
In my opinion this is potentially disastrous.
This feature does not concern the characters we actually might want out of their positions (borderline inactive players, clinging to their titles) but will incentivise active players to stay at home and not go to war.

Wimpie

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Re: October Changes Discussion
« Reply #3: October 10, 2016, 09:47:55 PM »
4) Allows lords to deposit gold into treasuries of guildhouses and temples in their region
- I don't think you want to keep your money in a guild since guilds get taxed.

It's a 'Donate' function. Local lords now have the options to donate to guilds or temples which they're not part of. When they're member of this guild/temple, they can just use the regular screens to put gold in the treasury. This way, a Lord can 'support' a religion or guild without needing to be a member.
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)

Gabanus family

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Re: October Changes Discussion
« Reply #4: October 10, 2016, 10:26:57 PM »
I wonder, is there a plan to 'limit' the peasant spawning of regions (that hate you, or even less than hatefull) that we currently have, or will that remain the same? This way you can still masacre populations and small realms can't really move in much.

Other than that I like most of the chances though :)
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Garas: First Oligarch - Goriad: Astrum - Goriad II: Obia'Syela

Vita`

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Re: October Changes Discussion
« Reply #5: October 10, 2016, 10:34:44 PM »
Back in last November/December, I started efforts to allow more nuanced realm sympathy. Its still stuck in a git branch as I've never had time to properly test it out for balance (ensuring sympathy changes aren't too severe either positively or negatively). These would help that issue because one of the major sympathy benefits is that a region will tend to increase sympathy towards realms bordering it.

Gabanus family

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Re: October Changes Discussion
« Reply #6: October 10, 2016, 11:48:03 PM »
Back in last November/December, I started efforts to allow more nuanced realm sympathy. Its still stuck in a git branch as I've never had time to properly test it out for balance (ensuring sympathy changes aren't too severe either positively or negatively). These would help that issue because one of the major sympathy benefits is that a region will tend to increase sympathy towards realms bordering it.

Sounds like a good plan
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Garas: First Oligarch - Goriad: Astrum - Goriad II: Obia'Syela