Author Topic: Wounding on BT  (Read 4978 times)

Wimpie

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Re: Wounding on BT
« Topic Start: December 26, 2016, 10:32:45 AM »
I had to abandon one of my heroes a couple months because he got caught in one of those loops.

He had been a hero most of his life.  He commanded cavalry and charged into every battle he fought against Daimons, monsters, undead, and players.

He lived to be over 100 years old because nobody ever managed to kill him.

At which time, if he got SCRATCHED, the old man code took over and sent him straight to seriously wounded for a week before letting me slowly get back out.  I once spent something like two to four weeks trying to move from one region to region next door after Daimons dropped on him and killed his unit.  Missed him AGAIN.  But the common bandit that robbed him as he walked away nicked him with a knife and dropped him to seriously wounded.  Then I'd wait a few days before I could tell him to start moving, another bandit would rob him, nick him, and I'd spend another few days seriously wounded.

I ended up retiring the character because the game code made him unplayable.

That was a disappointment.  I really wanted to see him go out in a blaze of glory riding with his cavalry into certain death.  But certain death just KEPT MISSING THE MARK....

Ahem...

So I retired him.  And then made a new character with the same name and made up a story about magical regeneration and a gift from the gods for a long life of faithful service.  I play him as the same character with a young body so I can give him another shot at death and glory.

;)

Several months ago, all age-related effects should have been removed.
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)