Could you clarify some of these statements?
Which strongholds, specifically, would you remove? The coastal ones either guard a chokepoint and/or a sea passage, don't they?
For the deserts, indeed, their stats tend to suck. I meant to stay true to occupied lands as much as possible, so I did not change that in this draft. This does create a lot more desert regions than there were, this much is true, but they are smaller, so it's less likely to generate 30+h travel times. I also added 3 strongholds and 1 city to that area to increase potential. They could be changed to other region types, but I'm under the impression that we will never recover enough population to recover all those lands anyways, and thus they are likely to remain rogue for a while. These are also mostly regions that could be quickly annexed by neighboring states, and I didn't want to appear to try to specifically help any. I'll give it more thought.