Author Topic: Change in Time Pool  (Read 3494 times)

Chenier

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Re: Change in Time Pool
« Topic Start: July 11, 2011, 05:01:23 AM »
Chénier: That can be solved, for example not letting a unit travel through more than one region per turn.
EDIT: No, that is a bad idea, actually that one character cannot travel more than 12 hours per turn. Things would remain the same on that matter, and there wouldn't be possible abuses from it that don't already exist.

Telrunya: I mentioned that on the linked thread. The idea is not only for people who'll never be able to log in twice a day, but for those who'll only be able to log in just once a day for some time, like in a half-active period (college tests, lots of work, holidays), instead of the current active/inactive separation. It would be a way to smooth the border between both of those.

One could cap travel at 12 hours per turn, but it would still make it easier, overall, to travel great distances between regions. And priests and advies could instantly travel a region or two away more.

Strategists will adapt to there being more hours. For example, I'd make sure my army replenish their hour cap before moving out, therefore giving them 4 more hours of looting upon their arrival than they otherwise would have had. That's 4 extra hours of looting per character per refit cycle. Just something to consider.
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