Author Topic: Change in Time Pool  (Read 3486 times)

Revan

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Re: Change in Time Pool
« Topic Start: July 11, 2011, 11:38:12 AM »
Strategists will adapt to there being more hours. For example, I'd make sure my army replenish their hour cap before moving out, therefore giving them 4 more hours of looting upon their arrival than they otherwise would have had. That's 4 extra hours of looting per character per refit cycle. Just something to consider.

There won't be more hours. Just a higher hour cap. So what's been suggested will simply play havoc with the pacing of BM. Having armies wait around to stack up hours before every engagement doesn't sound any fun to me. Of course, you could always increase the number of hours per turn along with the cap, but then you still have the same relative problem. I feel like we're trying to fix something that isn't broken here.