Author Topic: Wounded to Seriously Wounded in same turn  (Read 6543 times)

JDodger

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I still have an issue with how long wounds last, I had a char out for four days on a basic wound from a winning battle. It's just too long. With the extremely wide variance in play quality from continent to continent and realm to realm losing one char for that long - I shudder to think how long a serious wound might last - can really reduce a players desire to play. If I knew, for example, that Kellan would be out of commission for five days the only reason Id really have to log in is a begrudging sense of responsibility to play Jonn.

Imo the one and only consideration the devs should have for features is "does it make the game more fun, does it make it more accessible".

Atm I think wounding is not doing that. Consequences and risks do make the game more fun but after a few days of not being able to play the thrill tends to wear off.
By the way, would love to see you coordinate three realms without having an OOC teamspeak with everyone on it.