Author Topic: Upgraded Routefinder  (Read 3252 times)

T0mislav

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Re: Upgraded Routefinder
« Topic Start: June 15, 2017, 11:31:11 PM »
Ok, clear. Would've liked to see a good example of how this would significantly impact interaction in game though.
What are the great factors that increase interaction in game? (apart from the players them selves)
Its perhaps the most important aspect of the game, interaction between players.

Autopilot option could have some benefits... but there are much more negative things it would drag - it is simply bad bad bad idea.
Many players are already playing battlemaster more as strategy game being interested only in battling aspect of the game (not communicating at all but only moving their units according to orders) then as roleplay game as it is (where players are supposed to simulate medieval atmosphere trough the interaction among each other... where fighting battles is only one segment of the game (which some realms even can tend to minimize) and definitely not the entire game (what some players are tending to enforce)).
Autopilot option would significantly support turning battlemaster fully into strategy game... it is the fact that many players who tend to see battlemaster only as strategy game are already Marshals, so if autopilot option is implemented you would in no time start seeing Marshal orders in form: "Army, set autopilot to region x (which is 3-4 days distanced)" and more and more players would start loging in once per 3-4 days when their character arrives to battling/refit location.

If autopilot option is added, there could simply also be added option for Marshals to be able to start/cancel traveling for all members of their army so players would not even need to bother to log in at all...
« Last Edit: June 15, 2017, 11:32:45 PM by T0mislav »