Author Topic: Various beginner questions about Religion and Lordship  (Read 3516 times)

Foxglove

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First I'd like to know more about choosing a religion for my character. Most info about religion on the official wiki is about how to play a priest, but I want to know what choosing a religion entails for me as a normal, non-clerical noble. For example, once I choose a religion, can I switch it again or am I stuck? Do I have any obligations towards my chosen faith, be they financial or not?

Religion is largly roleplayed and doesn't involve any real game mechanics for a noble who isn't a priest, except that if the lord of a region shares the same religion as many of his region's population it can make the region a little easier to control. Yes, you can change your religion at any time. There are no penalties for doing so, but members or priests of your old religion may not take kindly to it. There's usually a small maintainance fee you pay to your religion to help maintain temples. You pay that in at a local temple, and the level of the tithe is decided by the priests.

My second question is about temples. I've been recently assigned as Lord and I have a ruined temple in my region. Can I as ruling lord do something about it? I do have an option to close it, but I seemingly can't rebuild it.

I believe only priests can enlarge temples (although lords build them in the first place). I confess, I can't recall whether this is entirely accurate as I haven't done much concerning temples for a while now.

Regarding my Lordship, I'd like to know if it is normal that production, morale and realm loyalty slowly fall on their own or if this is because of various other factors (like me being a pagan or my region being plagued by anarchists). I know that I can up those values by doing civil work or holding court, but it looks like I'd need to spend most of my time in my region should I want to keep its production high. Is that so?


The latter - it's due to various factors. The most common reasons for regions being unstable are: taxes are too high; and/or, the region is considered to be a long way from the capital city; and/or, the people are either starving or have a food shortage or just feel there's not enough food in the granary; and/or, looting by enemy forces or attacks by rogues (monsters, undead, and daimons on certain islands). But no region should ever require constant maintainance just to keep it ticking over. Lowering taxes will often help a region be easier to maintain.

My last question is about taxes. Strangely, I've gotten quite a lot more taxes than I should according to my estates/region page. It's actually quite a substantial amount of money that I unexpectedly got (roughly 50% more than I expected). Is that a bug or is the 'Estates' page of my region only displaying a rough estimate?

I've always considered it to be an estimate that can go up or down due to various factors.