Author Topic: New Player Experience  (Read 27985 times)

Steele_House

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Re: New Player Experience
« Topic Start: August 03, 2017, 08:42:43 AM »
so glad I got my forum account working.  Not glad that it was at the time when I should go to bed.

I have tons I want to say on this topic - I started last December and several characters have advanced significantly.  I'll jump on again and say more stuff!

For me the worst part of the new player experience is the byzantine rules or bizarre functions.  I read the hell out of that wiki, but I still didn't understand plenty.  The gameplay is not intuitive and the way the game is designed has burned me many times with some nuance I didn't understand.  For example, why can't I perform civil work or police work twice in the same turn?

One time we had a brand new player join and be captured in the same turn.  Yeah... terrible for recruitment.  Could you make brand new players - not characters - immune to arrest and capture for the first 5 days?

Advise new players to play on the island that has 1 turn a day, so they aren't overwhelmed by the _regular requirement of time_ the game is asking from them.  2 times a day requirement of time is the reason I've nearly stopped playing.

As for the invasion, I read up on it before joining that continent.  Initially after reading about the complaints on it, I was not interested.  I became interested after reading other comments on it.  The invasion is not what I expected and I feel the teleportation and daimon spawning is what ruins it all.  I expected portals that were opened would be where the daimons come out or a crack broke across the continent and they spew out of there.  That allows the Realms to unite armies to attack/guard specific points.  Create missions/goals to accomplish - ie there are daimon militias unleashed on the land, but everyone needs to unite to attack the army with the daimon lord - kill the daimon lord and the militias will turn on each other to determine who will be the next daimon lord.

The best thing for new players I think would be a continent for only new accounts less than 1 year old.  People on that continent can make mistakes because everyone is making them, take positions, try running things, get some honor, prestige and family wealth and then HAVE to move to another island - that way the new player island doesn't become static with all the fat cats on top.