Author Topic: New Player Experience  (Read 28828 times)

Chenier

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Re: New Player Experience
« Topic Start: August 03, 2017, 03:08:19 PM »
Yea, the game can totally be byzantine. Some of it is to avoid abuses (doing 8x1 hour so that it rounds up 8 times to give more benefit than 1x8 hour, for example), some of it for less blatant reasons.

It's a game that was developed slowly over a very large time span, by different people at different times. I think Anaris has been on board since pretty early on, maybe the start? But Tom stopped being visible a few years back. And I know some coders from when I started, like  Handkor, are no longer around. I think a game developped in such a way that would not be byzantine would be the exception more than the rule.

I'm not sure for the 1/day suggestion, though. Always felt like there was not enough going on to keep people interested, rather than the opposite. But different players look for different levels of engagement I guess. I can't see anything wrong with telling newbies "there's also a 1 turn per day continent, should the pace of the other continents leave you overwhelmed" though.

My experience with Colonies has been rather underwhelming. Far too little happens. It's not that there's just 1 turn per day, but it's that there's only 8 hours per day, and that the travel times are ridiculous due to the regions being far larger than what is commonly found elsewhere. Feel free to correct me if my memory is off. Colonies would seem far more playable, to me, if it got at least 12 hours per day and more normal travel times (also lots of mountains in the way all the time). Because as it is, it's not just that it lets people log in once per day, but that it takes forever to accomplish anything, and missed turns are even more hurtful for it. Not to mention that units get half as many hours per day and have twice the travel distances to cover per region, while still requiring the exact same pay as elsewhere.
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