Author Topic: New Player Experience  (Read 28419 times)

Vita`

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Re: New Player Experience
« Reply #15: August 03, 2017, 06:24:41 PM »
Also, I honestly feel that monsters and demons detract from the game more than they aid.

Sure I understand on Dwilight the player base was too fractured, wanted to push them all together, but at a certain point all you're doing is making it so the realms are too busy fighting monsters than they are interacting with one another.

Make the eastern part of Dwilight just be swamped with them, and let the western part fight each other.
And the players who never interacted before, will interact this time! It'll be so different! All those players who are more interested in holding onto their titles and land (god forbid a realm lose some regions), rather than interacting with fellow players, ensuring new players leave out of boredom, will suddenly become active roleplayers and engage in warfare like never before! With battles daily! On unicorns! And golden dew every morning so we never run out of gold! And all the battles will go the way the participants want, pleasing both attacker and defender, making no one unhappy! We'll have new players swarming to join us! Just like that!

Seriously though, I see nothing that would make any difference in the pre-existing problem behaviors by getting rid of monsters/undead so they can go back to sleepily patting themselves on the back for how awesome they are for holding fancy titles with a character in a game.

I think there are players who don't want to interact with others, because they risk losing their shiny titles and regions, which are their god-given right, apparently, and have forgotten the joy of BM is the process, the journey, the story you build along the way. Not the various ranks and positions a character gains.

Also, it doesn't deal with the fundamental problem of there being smaller playerbase in a game with larger worlds. BM is not meant for realms to be *anywhere* close to every noble being a lord, but thats sure what some realms see to pursue. Lordship is supposed to be something to be worked for, not just handed out like plastic bags at the grocery store.