Author Topic: New Player Experience  (Read 28553 times)

Andrew

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Re: New Player Experience
« Reply #60: September 06, 2017, 03:20:19 PM »
. . .

So, instead of doing a bunch of stuff in the game's database and teaching it how to track events, you all want to teach the game how to edit the wiki so the wiki's database can track events?

What?

Actually, I have an image for how little sense this is making to me:


Anyways, I did talk to Anaris about newspapers being moved in game on IRC, and it sounds like it's approved as a CONCEPT for them to be moved in game assuming someone is willing to do the work to add them. Which lines up nicely, because I'm going to start reworking M&F's own publications system soon, and I'm not a fan of re-inventing wheels.

In regards to database storage issues, it's not so much that you can't add things to the game, it's that you need to add them in a way that keeps them from just taking up extra space.

Say you added newspapers or books, or just in general: publications, right? How do you add them in such a way that they take up the least amount of space for the least amount of time.

That same principle applies to the game as well. Storing things in the game, will take up less space.

Let me give you an example. Say you edit the realm page of Perdan (they're still a realm, right?) with a new description. The wiki will log who edited, what they changed, and the new page, all to it's database. If you want to edit the realm description in game, the game will just track new description, and not care about the old one or log who did it.

The advantage of in-game content is also that it's IN the game. Players are more likely to interact with it, and it automatically makes it IC info.
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