Author Topic: Conversion to dynamic demographics  (Read 5772 times)

Chenier

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Re: Conversion to dynamic demographics
« Topic Start: October 05, 2017, 03:33:57 AM »
Recreating maps will most likely not going to happen. Maybe changing a region type might be possible now that Anaris has all the maps. I think he mentioned something about hating doughnut regions and wanting to break them into multiple regions? I might be confused with someone else however.

If he can do that, maybe moving some mountains and moving some cities around should be possible as well. Wish Dwilight was more of a circular shape like South Island. AT had its issues as well mainly due to the bottom part protruding out. Plus it was also a long map as well although broader. I guess Tom was a big fan of long maps.

As for your dynamic demographics, MF does exactly that. Maybe you might like that game. I believe it is not possible with BM unfortunately due to how it was designed in the first place.

Well Delvin said we wouldn't change maps before the old ones were redrawn.  That's done. ;) I do think he also echoed anti-doughnut sentiments. That's can be done without editing the maps, though, by just tweaking the polygons and region connections.

Are you talking about the South-Eastern peninsula? On BT, that area was one of the most war-torn, with many powers fighting over it and third parties carving a space for themselves. Not sure how it was used on AT, but if something works with one group of people and not another, sometimes the problem is not with the thing they use but that one group of people.

M&F... never appealed to me. Maybe I'll give it another shot. I don't think the concept is incompatible with the structure of BM, though, just that it would likely be a lot of code to change and potentially balance tweaking afterwards. It does offer a more structural solution, though, but maybe there are other less labor intensive structural solutions.
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