Author Topic: Staying wounded needs to be tweaked it's too punishing  (Read 15115 times)

Antonine

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It's still not resolving the problem, you can't play or in any way contribute to the game in prolonged period which does not benefit the game. It's damaging from the social point too as for example you want to be with certain chars in a realm and not being able to play with them ruins the fun.

We do play this game for fun right? Little tweak by softening the wounded stances it will be a gain for Battlemaster.

Wounding is a feature of battlemaster, not a bug. There's a balance to be struck to make sure that people aren't wounded for too long that they get bored, but wounding is important as pretty much the only way you can hit enemy leadership, disrupt their organisation and deprive people from positions.

The alternative is that we make wounding less severe but also add in the option for any character to be killed. But getting your character killed is a lot less fun than having them just be wounded for four days.