Author Topic: Staying wounded needs to be tweaked it's too punishing  (Read 15128 times)

Chenier

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Wounding is a feature of battlemaster, not a bug. There's a balance to be struck to make sure that people aren't wounded for too long that they get bored, but wounding is important as pretty much the only way you can hit enemy leadership, disrupt their organisation and deprive people from positions.

The alternative is that we make wounding less severe but also add in the option for any character to be killed. But getting your character killed is a lot less fun than having them just be wounded for four days.

No, increasing character risk from random events just makes people more chicken !@#$ to do anything.

I'm much more in favor of decreasing the severity of harm from random events (such as wounds in battle) while increasing the severity of active player-driven risky activities (infiltrator attack).
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