Author Topic: Staying wounded needs to be tweaked it's too punishing  (Read 15171 times)

Anaris

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Agreed, great idea! What does quick-heal entail?

I'm also going to be modifying the process of healing from wounds for everyone, which has been in a bad state for a while (I've tried a few different methods that didn't work out well).

My current thought is to have it choose, based on some fancy randomness, how fast you're going to heal from this wound: fast, medium, slow, or get worse before you get better. There will be some variance in all of them (for instance, even in the medium condition, there will be some chance of getting a little worse early on), but they will, on average, follow trajectories that match their descriptions.

So "quick-heal" is basically "you heal up a decent amount every turn."
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan