Author Topic: Morale changes  (Read 17502 times)

Zakky

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Re: Morale changes
« Reply #30: September 26, 2018, 07:45:03 AM »
If nobody died, you didn't lose your best friend Jim.  And if only one or five people died, it was probably the new kid that just signed up in town.

And who takes time BURYING bodies?  Sheesh.  Just stack them up like cord wood and set fire to whole town to make certain everything burns down to a nice, sanitary, ash.

;)

Now here IS an interesting idea.  Those units with lower cohesion wouldn't care so much about casualties because they don't like/know the others as well.  While units with high cohesion would really feel bad about losing people.

This. That is actually a really interesting idea. Everyone thinks you should lose morale even if you win or lose. I think that is just ridiculous. Then pillaging should increase your morale greatly since you are gaining a lot of wealth in a relatively short period of time.

Again, I think there should be some kind of difference between scattered and retreated. Why do we even have two different statuses when they are practically the same?