Author Topic: Different way to nerf militias  (Read 10041 times)

Chenier

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Re: Different way to nerf militias
« Topic Start: December 01, 2017, 02:04:23 AM »
I'm against Nerfing militias. In rurals they're only a threat to small raiding parties whilst big cities with strong defences should be tough nuts to crack by direct assault.

I'd much prefer a siege mechanic instead to blockade food imports to a specific city and starve both the population and the garrison as part of an overhaul of the Trader class.

The best threat to small raiding parties is small (counter)-raiding parties. Militia are there to prevent tiny forces from overtaking vital regions like cities, not to replace a mobile army.

Militia just blocks all actions. There's no fun in two realms spending 20k in militia, and then 5k in mobile forces that are so tiny all they can do is stare at each other all day.

Militia was never meant to be an army stopping force in regions without fortifications, and even then.
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