Author Topic: Rethinking the rules  (Read 10247 times)

Chenier

  • Exalted Emperor
  • ******
  • Posts: 8120
    • View Profile
Re: Rethinking the rules
« Reply #15: February 10, 2019, 02:35:29 AM »

There has been a lot of mentality of a "gamer" in this game, but it is in no way a traditional game. It is a political simulator, a role playing game, a diplomatic sandbox.

I think you are getting out of touch with the game's root. BattleMaster is a war game, first and foremost.

Quote
BattleMaster is a team-oriented browsergame merging strategy and roleplaying.

Politics and diplomacy are irrelevant without the mechanics to back them up. And they are only expandable within the scope of the mechanics. RL didn't force a nation to have so many nobles. RL didn't prevent nations from expanding greater than a certain (very medium) size.

Free-form roleplaying games exist, and they can be great. I've had a lot of fun with some FFRP boards back in the days.

But that is not what BattleMaster is, or ever was. It's predecessor, SpellMaster, largely was, but that just further reinforces that game mechanics are a fundamental aspect of BattleMaster.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron