Author Topic: Estate Improvements  (Read 10199 times)

Ketchum

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Re: Estate Improvements
« Reply #15: December 22, 2017, 01:58:33 AM »
Ah, I see.

Well, automatically taking up an estate is pretty much a no-go. There's no guarantee there will even be an estate available, and if there is, the Lord might want to pick between the estates (or even change them!) rather than just being dumped into one.

I think we could probably remove the day-long block on taking up a new estate after you step down, though. That's there to prevent some kinds of abuse involving vacating and picking up estates many times in a turn, if I recall correctly.
I agree with removing that restriction. If someone is abusing it make people report it so that person can be punished. That restriction is so annoying when you forget to leave your estate before picking up a new one.
Suggestion was only to remove restriction when you've been appointed to a lordship, not to completely remove it.
Yes, that's the thing, the pause duration between taking estate. Sorry for not making it clear.

About the potential abuse. If someone can take and leave estate many times in 1 turn, they have minimum 8 hours a turn or 12 hours if they save hours from previous turn. So if they want abuse this, if we remember correctly 3 hours to pack up your things from your estate and also the same 3 hours for move to new estate. It looks to me they can change estate 2 times at most given the hours gain limitation by the character.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
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