Author Topic: Lurian Resurgence  (Read 28081 times)

Vita`

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Re: Lurian Resurgence
« Reply #30: January 24, 2018, 04:37:51 AM »
It seems obvious, but it's so often overlooked by players who place all their focus on winning. But in something like BM, you can't really beat the game. Even if you owned all the land in a continent, there's always going to be someone ready to stir up trouble.
Indeed. One cannot win BM. BM is what one makes of it.

I often get the impression that people think warfare is all there is to it in BM - either being involved in it, recovering from it or preparing for it. I haven't been around long to say for sure, but I don't think that's the case and more than that I hope it isn't.
Battles and warfare are definitely the core of BattleMaster, but it's meant to be something roleplay stories are built around, not to be min-maxed. In years gone by, perpetual warfare was (mostly) the norm. That didn't mean there wasn't time for roleplay, but that the marching and battles provided opportunity for roleplays. Especially those crazy quirks that happen in BM that just beg for humorous roleplays.