Author Topic: Make Battlemaster Great Again - War Overhaul  (Read 32122 times)

Chenier

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Make Battlemaster Great Again - War Overhaul
« Topic Start: February 12, 2018, 01:31:40 PM »
Through a large number of changes over the years, demographic as well as mechanic, average knights have become less and less meaningful in the face of increasing passive mechanics and gimmicky tools available to a few.

Wars used to run over a pretty simple premise: get more nobles and organize them better and you will win, or at least make steady progress until the few passive limits came into play.

But now? Realm radius was decreased. Colony takeovers were removed. Family wealth cap was increased, which combined with lowered density and "new" (very old now) tax system make a few easily insanely rich (at the detriment of the majority) and actions like buying regions much easier, peasant militias are widespread and practically automatic, etc. The rank-n-file knight with some men used to be able to achieve significant results. Now? It's some kind of click race where, even with an appointed lord, a single noble can buy a region from under a huge coalition army.

This kind of war is not FUN. Not for everyone outside the tiny minority with access to these gimmicks.

Wars were a lot more fun in 2006.
« Last Edit: July 30, 2018, 11:57:15 PM by Chenier »
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