BattleMaster > Development

Make Battlemaster Great Again - War Overhaul

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Chenier:
Through a large number of changes over the years, demographic as well as mechanic, average knights have become less and less meaningful in the face of increasing passive mechanics and gimmicky tools available to a few.

Wars used to run over a pretty simple premise: get more nobles and organize them better and you will win, or at least make steady progress until the few passive limits came into play.

But now? Realm radius was decreased. Colony takeovers were removed. Family wealth cap was increased, which combined with lowered density and "new" (very old now) tax system make a few easily insanely rich (at the detriment of the majority) and actions like buying regions much easier, peasant militias are widespread and practically automatic, etc. The rank-n-file knight with some men used to be able to achieve significant results. Now? It's some kind of click race where, even with an appointed lord, a single noble can buy a region from under a huge coalition army.

This kind of war is not FUN. Not for everyone outside the tiny minority with access to these gimmicks.

Wars were a lot more fun in 2006.

CryptCypher:
...And 2012. :)

Vita`:
While we probably disagree about specifics, I do endorse this.

Zakky:
Doubt there will be too many changes but I do hope the game focuses on player interactions again instead of all these automatic defense stuff. Also, the game is trying too hard to force a certain type of gameplay on people. Not a big fan of that. But good luck bringing changes without bringing in people who know how to code.

Gildre:
Don't worry Zakky. I am bound to win the lotto one of these days. When I do I will hire a programming team and we can gangbang them from the forums for everything we want.

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