Author Topic: Improving Adventurers and Trade  (Read 7473 times)

pcw27

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Re: Improving Adventurers and Trade
« Topic Start: August 24, 2018, 05:35:30 PM »
I'd love to see the Adventurer class more involved with the BM world at large:

  • hunting bandits for bounties (which would improve control)
  • telling tales (which would improve morale and maybe weaken control)
  • doing some of the messy, hands-on things infiltrators can but probably shouldn't because of the risks like sabotage and murdering militia
  • doing a bit of banditry themselves like robbing tax collectors or thieving or running protection rackets in cities (which would gain gold and lower control)
  • being able to set up gangs/parties and secret societies so there could be thieves guilds, etc. without noble involvement
  • smuggling and black marketeering
  • being lay clergy or rabble-rousing demagogues
  • kidnapping for ransom
  • being those anonymous scouts and secret police
  • becoming a wizard or sage

Some of these would also require new shiny things to spend the extra gold they produce on.

Love the hunt bandits idea. I don't think an advy should be anywhere near able to rob a tax office. The option should just be "rob peasants" and it not only gains them gold but also lowers realm control, morale and prodution.