Poll

Should magic be removed from EC and Colonies?

Yes Completely
5 (22.7%)
Greatly reduce it, but keep some around with less impact
12 (54.5%)
No, I love magic
5 (22.7%)

Total Members Voted: 22

Author Topic: Under Debate: Remove magic from EC (Stable)  (Read 7192 times)

Ketchum

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Re: Remove magic from EC (Stable)
« Topic Start: May 25, 2018, 11:26:22 AM »
I agree... seeing my adventurer Portal opening in Iglavik on Colonies never get resolved while the Portal resolved on EC by changing the walls.

I think the adventurer those who opened the Portal should suffer some consequences for opening the Portal. You want use magic? You will suffer while you using magic.

The players who prefer magic can go Dwilight or Belu. In fact we should have specific flavor island to cater to different types of players and characters.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)