Author Topic: Under Debate: Secondary Class Idea  (Read 2888 times)

Matthew Potter

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Re: Secondary Class Idea
« Topic Start: June 10, 2018, 06:20:41 PM »
After discussion with a few players/members, I have made an Update to the idea of the suggestion:

As such I wanted to include a synopsis - The sub-class idea (Overseer or another relevant name) would have two divides Offensive and Defensive, The player would decide when the Character takes this Class type if they want the Offensive Option or the Defensive Option - After that has been decided they are either the archetype a Warden (Defensive) or Raider (Offensive) each with its focused perks towards that role but with standard benefits regarding the class archetype.

Standard Features:
Positive:
-Overseers can perform civil and police work without/reduce morale penalties to their units.
-Overseers provide their combat prowess to their unit.
-Overseers can only be slain if their unit is completely wiped out.
-Overseers Retinue have a lower chance to die from their wounds and have a lesser chance to die during battle and while wounded.
-Provide a bonus to Morale, Cohesion and Training of their Retinue (Small) - A further bonus is given based on the archetype when in relevant zones.


Negatives:
- Your maximum retinue size is (80%??) of the standard of your Class
- You suffer degradation of a percentage of Prestige and Honour, every week - The max Honour and Prestige of the class is an increasing threshold based on time you have the class.
- You become at risk of death in combat, if your retinue is completely wiped out.

Warden (Defensive) Features:
While within Allied Territory:
-Your wounded soldiers aid in battle, increasing your retinue's CS value
-Your unwounded men may aid in the transport of wounded personnel, allowing travel with wounded men within a threshold.
-Suffer less issues with equipment degradation and issues arising from it.
-Require Less Time to Dig in.
-Suffer less Degradation of morale.
-Have reduced cost to the additional cost of Sentry or Vanguard Unit Classification.

Raider (Offensive) Features:
While within Enemy and Rogue Territory:
-Your wounded soldiers aid in battle, increasing your retinue's CS value
-Your unwounded men may aid in the transport of wounded personnel, allowing travel with wounded men within a threshold.
-Require Less Time to Dig in.
-Gain an increased value from Raiding/Looting.
-Stronger at Razing and Demolishing.

EDIT: Adding Flavour

The (Overseer) is a noble that has taken a different and somewhat less respectful route in noble life, either to focus in defence or offence. They develop stronger relationships with their personal retinue's and fight directly within their ranks in battle, they inspire their soldiers to greater ends and serve a less respected but sometimes necessary role within their realm's. Generally, these nobles would be found on the frontier's away from the more civilised nobles serving ends within their realm's.

The Warden's is the more defensively themed noble, within their realms territory their abilities are on full display. Using their terrain knowledge and experience alongside their retinue's ability to act and react as time decides. Their retinues can act almost like a bulwark in the darkest of times.

The Raider is the more offensively themed noble, heading out into the wilderness and territories of other realms. These nobles and their retinue's are adept and turning over even the smallest of hamlets to find hidden coin, as well as dealing greater destruction to territory.
« Last Edit: June 10, 2018, 06:40:11 PM by Matthew Potter »