Author Topic: Under Debate: Secondary Class Idea  (Read 2891 times)

Matthew Potter

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Re: Secondary Class Idea
« Topic Start: August 03, 2018, 06:48:03 PM »
Warden: Designed around realm defence around a smaller but more efficient unit.
-Wardens have a smaller unit size due to them being designed around a tight knit retinue that they work alongside with.
-Wardens receive decay to prestige and honour which get progressively smaller the longer they are a warden.
-Wardens provide their swordfighting to their retinue (similar to hero)
-Wardens are at risk of death in combat, this occurs when the unit is completely destroyed in combat (0 survivors) or is scattered rather than performing a organised retreat.

-While in realm territory, a Warden's retinue receives increased morale, cohesion and training and cannot lose morale from civil work.
-Wardens have a chance to not lose an hour while deploying scouts to friendly territory.
-Wounded members of the retinue provide a higher CS value in battle and can be aided 2 for 1 by their colleagues to travel.
-Retinue suffers less equipment degradation and issues that arise from it.
-A Wardens retinue acts as a sentry without the movement restrictions as a army, police force, vanguard, mercenary.
-A Wardens retinue receives increased defensive value when fighting from Dug in or Fortifications and can dig in at a faster rate.
-A Warden and their retinue due to their terrain knowledge are extremely efficient and safe hunters of enemies.


Raider: Designed around highly efficient looting and destruction.
-Raiders have a smaller unit size due to them being designed around a tight knit retinue that they work alongside with.
-Raiders receive decay to prestige and honour which get progressively smaller the longer they are a warden.
-Raiders provide their swordfighting to their retinue (similar to hero)
-Raiders are at risk of death in combat, this occurs when the unit is completely destroyed in combat (0 survivors) or is scattered rather than performing a organised retreat.

-A raiders and their retinue when set to evasive are harder to find than normal.
-A raiders retinue acts as mercenary while as an army, police force, vanguard or sentry.
-A raiders retinue can increase their morale through raiding territory and gain increased value and success for looting.
-A raider and their retinue are extremely dangerous the hunt for due to their organised tactics.
-A raider and their retinue deplete their supplies at a much slower rate and can carry more supplies.
-A raider and their retinue can rally and travel on the same turn.