Author Topic: Discussion on Monsters  (Read 2292 times)

Vita

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Re: Discussion on Monsters
« Reply #75: July 30, 2018, 08:25:00 PM »
Dwilight I think may still be salvageable, though the mass invasions Luria's had of late don't seem to reflect any appreciable drop in active player count suggesting there are unintended consequences in the underlying rogue spawn mechanics. We have the noble density of Westgard and the Adventurer density of Swordfell do if Luria can't stand against the hordes I don't think there's much hope for anyone else, just providing additional information.
To add a couple notes. Not saying there may not be something to be looked at and adjusted.

With Dwilight's size and distance of rogue travel, it may be that rogues striking are hitting not due to current density but due to density from a week or two ago. A target is chosen and then monsters have to traverse rogues, seas, and then more regions to reach their destination, by which density has shifted. This is partly why the pressure is cyclical.

It takes both realm and continental density into account.
« Last Edit: July 30, 2018, 08:28:55 PM by Vita »

Eduardo Almighty

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Re: Discussion on Monsters
« Reply #76: July 30, 2018, 09:56:12 PM »
Quote
Given the monster/Undead swarms plaguing the island, I noticed Angmar has the most (by one) regions under her command, and the fourth highest noble count (and second highest Advie number). Not bad for a realm that started as a questionable spinoff of Nothoi.

From a post in the Locals. Yes, Angmar is doing good... we have a good density, I think. Advs are working very well with the nobles. We lose a region, take another or retake the previous one. We're trying, but I must say... it's just boring. This have to end before we lose the realms or the players... or both.
Now with the Skovgaard Family... and it's gone.
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Chenier

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Re: Discussion on Monsters
« Reply #77: July 30, 2018, 11:58:52 PM »
To add a couple notes. Not saying there may not be something to be looked at and adjusted.

With Dwilight's size and distance of rogue travel, it may be that rogues striking are hitting not due to current density but due to density from a week or two ago. A target is chosen and then monsters have to traverse rogues, seas, and then more regions to reach their destination, by which density has shifted. This is partly why the pressure is cyclical.

It takes both realm and continental density into account.

Yea.

Medron Pryde

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Re: Discussion on Monsters
« Reply #78: July 31, 2018, 07:11:30 AM »
Nothoi is holding as well.

Very high noble count, one of the best economies on the continent, and one of the strongest militaries as well, and we are holding the food producing regions around the capital which allows us to feed the capital.

But there's only so much enjoyment you can take out of killing NPCs in job lots.

Ketchum

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Re: Discussion on Monsters
« Reply #79: July 31, 2018, 10:46:13 AM »
After reading through, it appears nobles density realms will survive the Purging by Rogue.

But reading Zaki reply somewhere on Peasants militia misuse against many armies forces attacks got me thinking. Bordering on game abuse of course.

Using Peasant Militia to fight off the rogue. Especially if you down to last few regions, I do not think any sane nobles will give up their realm for good and without going down fighting at the very least. Players can RP their characters fighting atop the wall of their capital city one last time before they abandon it and join other realms to close the Density issues.

I wonder if some realms will call Peasant Militia to fight rogue and its effectiveness.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Eduardo Almighty

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Re: Discussion on Monsters
« Reply #80: July 31, 2018, 12:23:23 PM »
Well... if the monsters are to "help with density" and to "teach players to move to dense relms", why the hell destroying these realms are helping!? It's a question of time? We wait until there is just one champion realm and the players move there to live happy together? That will be Angmar vs Nothoi? I can't understand this mentality of "destroy things to build them up" while everyone knows that BM is not attracting new players, just losing the ones we already have.

Now with the Skovgaard Family... and it's gone.
Serpentis again!

feyeleanor

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Re: Discussion on Monsters
« Reply #81: July 31, 2018, 07:35:51 PM »
Luria has as many regions as the next two largest realms combined. It's a little early to say it's facing an existential threat.

You don't have to manage the food flows ;)

feyeleanor

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Re: Discussion on Monsters
« Reply #82: July 31, 2018, 07:40:20 PM »
With Dwilight's size and distance of rogue travel, it may be that rogues striking are hitting not due to current density but due to density from a week or two ago. A target is chosen and then monsters have to traverse rogues, seas, and then more regions to reach their destination, by which density has shifted. This is partly why the pressure is cyclical.

It takes both realm and continental density into account.

Realm density we can work with, continental density not so much :)

Zakky

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Re: Discussion on Monsters
« Reply #83: July 31, 2018, 10:49:47 PM »
Yeah. Continental density is just too much. It punishes everyone. Realms that can keep high enough density should be rewarded by not getting harassed by monsters to death. Maybe when the continental density is too low, monsters should try to kill off small realms with only their capital remaining.

Chenier

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Re: Discussion on Monsters
« Reply #84: August 01, 2018, 01:56:04 AM »
Yeah. Continental density is just too much. It punishes everyone. Realms that can keep high enough density should be rewarded by not getting harassed by monsters to death. Maybe when the continental density is too low, monsters should try to kill off small realms with only their capital remaining.

Well, that's kind of it.

Continental density = low => spawn rogues
rogues then chase the low density realms.

Dense realms can get a bit of the heat if they are along the transit lines, or just due to lag between triggers and resolution, but shouldn't face existential threats.

Eduardo Almighty

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Re: Discussion on Monsters
« Reply #85: August 01, 2018, 12:34:39 PM »
Quote
rogues then chase the low density realms.

More like everyone.
Now with the Skovgaard Family... and it's gone.
Serpentis again!

Chenier

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Re: Discussion on Monsters
« Reply #86: August 01, 2018, 07:59:37 PM »
More like everyone.

Well everyone keeps overextending.

The code was changed to make them target low-density realms. In Westgard, we've seen a huge difference since that change.

Ketchum

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Re: Discussion on Monsters
« Reply #87: August 03, 2018, 10:20:10 AM »
Well everyone keeps overextending.
Even with 5 nobles Morek just overextended in Dwilight as well. Now we have 7 nobles, Aegir city, Aegir Deep, Muspel, Muspelheim, Nimh(rural) and Mark(rural) we have all these 6 regions at one time, no wonder we are attacked by rogue :o

Morek need feed 2 cities and 2 townlands. Geography wise we are in trouble unless we give up city and townsland. History wise these are ancient Morek lands. Noble wise we going be a dead realm. 7 nobles is enough for what, 1 city and 1 rural if we consider noble density. However each of Morek city border 1 townsland instead of 1 rural region. Time to accept Westgard offer IC to move there I guess to fight monsters everyday and players slowly decreasing due to fight non-human instead of their favorite fighting human realms.

Today Muspel is overrun by rogue 24K CS. All militia dead in Muspel, yay! :P

Arnor is also having trouble with rogue it seems. Everyone is being attacked left and right and nobody can send help. Unlike last time Morek could fight alongside Westgard and D'Hara against rogue. This time realms co-operation out of window unless both realms very nearby each other cities.

If it is the intention of developers to ask us to move to other realm and consolidate the nobles number there, not every players read the Battlemaster forum. Normally I would suggest put a big Red Bold Highlighted in Dwilight saying everyone in East be ready to move to other realm if your realm is destroyed. A fair warning if testing rogue prowess in Dwilight on eastern after pushing everyone from the western is going to be implemented. Not every player will move to other realm, but this is probably the best way to sustain the players with a notice. Probably include a message saying you not going to fight human realm on Dwilight, you will fight rogue for the rest of your character life on Dwilight. Fair warning to new character creation.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Eduardo Almighty

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Re: Discussion on Monsters
« Reply #88: August 03, 2018, 12:49:41 PM »
Madina: 3 regions / 12 nobles / 4 advs (I don't know if they count).
Still suffering attacks. If you ask them if they want to leave the realm and the 3 regions, they will say NO. In truth, they are still considering where tey can expand and how to defend it.

So, yes... better put it in a big outdoor with red letters.
Now with the Skovgaard Family... and it's gone.
Serpentis again!

Chenier

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Re: Discussion on Monsters
« Reply #89: August 07, 2018, 03:39:14 PM »
Did they pick up estates? I think the density targeting thing looks at that on a regional basis.