Author Topic: Discussion on Monsters  (Read 33269 times)

Ketchum

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Re: Discussion on Monsters
« Reply #75: August 03, 2018, 10:20:10 AM »
Well everyone keeps overextending.
Even with 5 nobles Morek just overextended in Dwilight as well. Now we have 7 nobles, Aegir city, Aegir Deep, Muspel, Muspelheim, Nimh(rural) and Mark(rural) we have all these 6 regions at one time, no wonder we are attacked by rogue :o

Morek need feed 2 cities and 2 townlands. Geography wise we are in trouble unless we give up city and townsland. History wise these are ancient Morek lands. Noble wise we going be a dead realm. 7 nobles is enough for what, 1 city and 1 rural if we consider noble density. However each of Morek city border 1 townsland instead of 1 rural region. Time to accept Westgard offer IC to move there I guess to fight monsters everyday and players slowly decreasing due to fight non-human instead of their favorite fighting human realms.

Today Muspel is overrun by rogue 24K CS. All militia dead in Muspel, yay! :P

Arnor is also having trouble with rogue it seems. Everyone is being attacked left and right and nobody can send help. Unlike last time Morek could fight alongside Westgard and D'Hara against rogue. This time realms co-operation out of window unless both realms very nearby each other cities.

If it is the intention of developers to ask us to move to other realm and consolidate the nobles number there, not every players read the Battlemaster forum. Normally I would suggest put a big Red Bold Highlighted in Dwilight saying everyone in East be ready to move to other realm if your realm is destroyed. A fair warning if testing rogue prowess in Dwilight on eastern after pushing everyone from the western is going to be implemented. Not every player will move to other realm, but this is probably the best way to sustain the players with a notice. Probably include a message saying you not going to fight human realm on Dwilight, you will fight rogue for the rest of your character life on Dwilight. Fair warning to new character creation.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)