There's some confusion over what the various values mean, and how they work.
It has been said, for example, that hits are not based on weapons, but on CS, which includes weapons, yes, but also training, and... armor.
Is this true? Does higher armor increase hits? Because it makes no sense.
Inversely, does the number of hits taken to cause losses also work off CS. And thus, do weapon ratings play a role in this?
Because if both armor and weapons are calculated in everything... why have distinct stats at all?