Author Topic: Under Debate: Adventurers accumulating excess amounts of gold  (Read 3465 times)

PolarRaven

  • Noble Lord
  • ***
  • Posts: 134
    • View Profile
Title: 
Adventurers accumulating excess amounts of gold

Summary: 
In medieval times commoners were very unlikely to amass large amounts of gold (currency).
Those that did manage to get an excess of gold would likely find themselves relieved of their gold by the local lord or other commoners/thieves.

Details: 
It would be hard to look like they were living in poverty when they could afford to feed an entire town. Sooner or later someone would figure out that they have more gold than they should and word would quickly spread to lords, bandits, or other commoners that were so poor that they had nothing to loose by reporting to their lord or trying to take the gold for themselves.

No matter how cautious one is, sooner or later they are likely to slip up and someone would find out.

If the devs are interested in "controlling" the amount of gold that any advy can carry, it may be worth adding a random chance that any advy with more than XXX amount of gold may encounter such bad luck as to be found out. This could lead to a chance of being robbed and/or an even smaller chance of being murdered for their wealth.

It has been a long time since it happened to me, but I recall that I have had nobles robbed by roving bandits when traveling alone with no unit for protection.

******************************************************************************
A possible example:

An advy with 500 gold has a 30% chance of being found out.
This could increase by 5% for each additional 100 gold they carry.

Once/if found out, they could have a 35% chance of being confronted about their wealth.

If confronted, there could be a 70% chance of being robbed.
If robbed, there could be a 60% chance of only robbery, a 30% chance of being wounded while being robbed, and a 5% chance of being murdered during the robbery.

The amount of gold lost could be variable as well. When a judge takes a nobles gold, they are often left with a few gold pieces that they managed to conceal.

The type of region (rural/mountain/city...) could also increase or decrease the various percentage chances. Too much gold would be less likely noticed in a city, while the chance of being killed for your gold might be increased on a lonely rural road.

Benefits: 
First and foremost it would reduce the amount of gold that an advy is likely to have, making the game a little more realistic.
This would certainly be more realistic than advys being charged 100+ gold in road travel fees/taxes.

Possible Downsides/Exploits: 
A lot of sad adventurers. / I see NO possible exploits to this controlling measure.

It may be possible to work around this by storing gold in guildhouse treasuries, but that in itself is dangerous.
Others have access to the same treasuries and guildhouses may be robbed and or sacked by nobles, making this a gamble as well.
« Last Edit: August 30, 2018, 08:01:05 AM by Vita »