Author Topic: Archer targeting  (Read 25190 times)

Ketchum

  • Mighty Duke
  • ****
  • Posts: 1667
    • View Profile
Re: Archer targeting
« Reply #15: July 31, 2018, 11:32:23 AM »
I remember Perdan PMW forces. They employed full Infantry army against Nivemus in the past war with such ruthless effectiveness. Infantry Charge, you name it, you have it as part of Marshal opening setting. I could not beat Perdan infantry attacks till we were given breather to build those top quality recruitment centers. However in much recent times, archers have taken over the role. My character in Nivemus used to command the biggest infantry unit in battles, now he changes to ranged units, so are many other characters. Can't blame them if archers and ranged so powerful nowadays. Still remember Range 5 Special Forces? That do quite a damage. Infantry charge is previous fashion in battlefields, now it is Archer Opening now.
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)