Author Topic: Archer targeting  (Read 25322 times)

Zakky

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Re: Archer targeting
« Reply #45: August 02, 2018, 10:01:21 PM »
You are accurate that 60k armies are rather hard to get together.

I've never seen one in all my years.  The largest armies I've ever seen are the 40k armies that Sirion's Northern Alliance has been pushing around over the last year.  And I've been in a lot of wars.  Most large armies in my experience are around 20k, and that has stayed true for the last decade.
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40k CS is pretty big but there were ones a lot bigger over the years. If you haven't seen anything bigger than 40k CS, you probably missed few big battles that happened. Here are a couple examples:

http://wiki.battlemaster.org/wiki/Lapallanch_Family/Zakilevo/Epic_Battle_of_Oberndorf
http://wiki.battlemaster.org/wiki/Lapallanch_Family/Kurlock/First_Siege_of_Taselak_City
http://wiki.battlemaster.org/wiki/Lapallanch_Family/Kurlock/Second_Siege_of_Taselak_City

With the game's reduced noble count, it is harder put together 40k CS since we now only have 1 character per continent.

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The difference is that those armies are increasingly being made up of smaller numbers of larger units as the player base shrinks.  I remember a time when 30 men was a good standard unit.  Now if you can't recruit to 60 men you are a poor piker.  The income is simply going to fewer people so each unit is getting stronger.  But at the same time, less money is going to the nobles now since regions don't generate as much income for small numbers of nobles.  So a lot of gold is lost to inefficiency.  But it still results in smaller numbers of more powerful units.

What you've failed to notice is that I've agreed that militias are a problem.  They've been a major issue for most wars of conquest for at least the last couple years.  The only way to break a realm is to surround and starve it out, but if it has allies selling it food and sending money, you can't do that.  Oligarch ran into that issue while trying to take the Sirion City near it during the Sirion Civil War.  Oligarch could beat the Sirions every day of the week in the field but couldn't break the city.  Then Sirion ran into it when they tried to break Oligarch.  The Southern Alliance ran into it while they were rolling over everything north of Highmarch.  And Sirion is probably going to run into it soon with Perdan.  Lots of wars over the last couple years at least have seen this problem.

I don't agree that it is unfair for the militias to do what they do.  They've done it for every realm for years now.  That's an equal fairness.  Or perhaps an equal unfairness.

What I want is the game mechanics fixed so realms don't abuse them, while fixing the militia issue so it balances things better for all nations.  I want equal fairness for all so everybody can have fun playing without unreasonable or unrealistic battles being fought that tug at the willing sense of belief we all put into this game.

The game will always have some flaws. When people discover them, they will use it to their advantage. That is just human nature. Maybe I am getting a wrong idea here but you seem to want people to have a very simplistic approach to the warfare aspect of the game. You want people to bring an army and just clash it head on. Maybe once militias(both normal and peasant) are not as problematic as they are now,  we might see new changes.

I don't really see any good approach to the current problem of baiting infantry out with archers. To be honest, it is pretty easy to counter it. You can usually see it coming. The biggest issue was that Oligarch at the time only had archers while relying completely on militia infantry to hold the walls.

With new archer changes, they will no longer just shoot what is in front of them so baiting out infantry units isn't as efficient anyway. Overall, the game needs a better siege mechanic so sieging is not as simplistic and headache inducing. Maybe once that market system change comes, we will actually see cities starve again.