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Can we cut Dwilight some slack now?

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pcw27:
I just did the math and Dwilight is at 2.6 players per region, well above the recommended minimum of 2, yet we're still getting ravaged by monsters and undead. It's at the point where only three realms even share a country border. This will eventually become a huge problem as p2p interaction is severely hindered.

Zakky:

--- Quote from: pcw27 on August 04, 2018, 10:47:30 PM ---I just did the math and Dwilight is at 2.6 players per region, well above the recommended minimum of 2, yet we're still getting ravaged by monsters and undead. It's at the point where only three realms even share a country border. This will eventually become a huge problem as p2p interaction is severely hindered.

--- End quote ---

Thought you had to reach 3?

Anaris:
3 is our target. Calling 2 a recommended minimum is a good way of putting it.

I will see about adjusting things a bit over the next few days, but can't promise anything immediate.

Alex333:
I would like to point out that this forces people to make decisions they don't want to make. This is a game and should be a lot of options for people to feel good about their characters. Over the months we have lost quite a few players (autopaused) because of this constant grinding of monsters (and how many wars?). Is it so bad that people want to keep their realms alive? Why do characters have to completely change their realm and in some cases go against historical or traditional reasons just to fulfill this quota or face elimination? The lesser of the two evils would be just to pick a few realms and completely remove them then let players suffer or lose interest. Dragomir would rather die than to lose his home which a lot of people think the same way. Instead of making a decision they don't want to make, they leave the game. A better option that I am in favor of would be to just let realms thrive and allow more player to player interaction. People were excited of the things about to happen until the bug was fixed and ruined some people's plans and I had to see them leave the game.

One question I do have is why isn't this a realm to realm circumstance? Morek Empire has a 6:1 noble to region ratio and they are the worse off. Arnor has a 3.5 to 1 ratio and they are just as bad. Everyone else is doing better then them when almost half the realms on the continent have 2.5 or less noble to region ratio. The Lurias have an unfair advantage as a lot of players moved their characters there for OOC reasons a while ago to make a fun interactive place leaving all other realms to get pummeled by monsters. I can't blame players for wanting a more fun environment but I gotta say that this whole thing is unbalanced and realms like Arnor and Morek have suffered enough when they are well inside the intended ratio. Just remove them if that was the intention or throw them a bone if it wasn't.

Zakky:
This came up because people didn't want to be relocated. Nobody wanted to move. Let's not go into previous mistakes devs made which caused even sharper drop of players. They had a choice between doing nothing and letting the game die slowly over time or try to do something and make a difference.

Unfortunately, changes came with expected consequences but did not come with desired effects. So all the attempts ended in failure and now we are sitting at barely 400. To be honest, I think they should have just done it the hard way if they were going to force changes on people. Forcefully moving realms closer by taking cities away from realms close to each other so far off realms can be put there. That would have made people complain a lot but at least they would have gotten their desired changes of having realms closer. Instead, they went for a softer approach which yielded nothing but angry players and no result.

Now, some people are threatening to leave the game when they lose their realms. Madinan players and Fissoan players both will not move so they will just let their realms die then either leave the game or leave the island forever.

This was completely expected. I think the devs should have just given up on the idea of hoping to force people out of their realms and would rather just allow people to war each other without any distance penalty. At least that would have kept the game more interesting. Making things interesting attracts people. Forcing people to do what they don't want to in a GAME will only make them leave.

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