Author Topic: Starting Unit tweaks : Archers  (Read 5377 times)

Chenier

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Starting Unit tweaks : Archers
« Topic Start: August 09, 2018, 03:11:03 PM »
    Title: Make all starting archer units have R4
    Summary: Currently, archer starting units seem to have a random range rating. It's often 3. Maybe always? I propose that all archer units generated at character creating have a range of 4.
    Details: No further details necessary.
    Benefits: Just about nobody uses R3 archers. At most, experienced players will mix them in with R4 archers in order to benefit from superior stats, while keeping the final unit at R4. The problem is that newbies don't typically know how this works, and that them starting with R3 units can make it difficult for them to increase to R4, since they'll typically recruit as much as they can, or at the very least, more than half of their recruitment limit. But having R3 units, and being the only ones to have them, can often result in your unit walking out in front of the rest of the army, thus much more likely of getting killed or captured, or at the very least having costly damage forcing them into an early refit. In any case, not something desirable for newbies. Defaulting them to R4 always has almost no game-balance impact given how rare new units are and how the difference in combat efficiency is limited, but it can make a big difference for those few players at their beginnings.
    Possible Downsides or Exploits: Negligible.
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