Author Topic: Significant penalty for intentionally starving a region  (Read 4603 times)

Chenier

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    Title: Significant penalty for intentionally starving a region
    Summary: As it is, realms often take all the food away from a region when the enemy is about to take it over. It's a very gamey/meta strategy.
    Details: There are absolutely no downsides to taking all the food out of a region that is being taken over. Enemy troops will start to wear out their provisions, but the region will not suffer any significant penalties until after the region is lost. The result is that the peasants stay very happy with the realm that intentionally brought starvation upon them, and quite angry with the realm that immediately gives them food. Thus, the request is that when someone takes out food and leaves less than the region needs to continue for a week, it immediately gets an important morale, loyalty, and control debuff. If you take *all* of the food away, the debuff is much stronger. Furthermore, when regions are starving, takeovers should take less time to accomplish, maybe half as much.
    Benefits: Starving a region you are about to lose is extremely gamey, lame, and offers a no-lose strategy that makes no RP sense whatsoever. It's akin to "screen units" that were recently removed.
    Possible Downsides or Exploits: It's an exploit fix on its own, imo, but care should be taken with the limits and penalties in order to take into consideration legitimate food transfers across a realm. I don't think that's a big issue, though, and it's fairly logical that if you starve one region to feed another, the region starved shouldn't like you.
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