Author Topic: Rejected: Remove adventurers from the game  (Read 19137 times)

Chenier

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Re: Remove adventurers from the game
« Reply #30: September 12, 2018, 02:57:53 AM »
None of my adventurers have any connection, political or other to my nobles. I've played them largely where they spawned, and more or less loyal to his nation. They may travel within their allied lands, but I have at least one island where the noble and adventurer realms are at war. There's no suggestion or evidence they are working with each other, but I've seen that held against players before (with the adventurer paying the cost).

So you don't want them allied, or opposing your nobles, what's your alternative? Make the characters exclusive (advy or noble?) or get rid of them entirely? I'm not kidding when I say, at times, the adventurer character is the more fun to play.

I think I've made this very clear. The title of this feature request is "remove adventurers from the game". A fall-back compromise offered just a few posts earlier was exactly the other option, "make adventurer slots no longer free and force players to pick one or the other for each continent".

All in all, adventurers were never meant to be used as tools of warfare. This has always been Tom and the devs' line. And every single time that people thought of ways to get an advantage from them, they were nerfed as a consequence. They can't share scout reports anymore, they can't sell items to their own players anymore, they can't sell the same item back and forth rapidly anymore, and now they can't cast magic anymore. It's all coherent moves to correct them being used differently than they were intended. All I want is for that initial wish to be respected. I don't want to ever have to care about anyone's adventurer. I don't want them to ever have any power over any of my noble characters.
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